-
-
Notifications
You must be signed in to change notification settings - Fork 11
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Quake VR v0.0.2 #7
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Owner
vittorioromeo
commented
Mar 2, 2020
- Added Steam VR API support.
- Controller bindings can now be changed through the Steam VR interface.
- Added roomscale jump mechanic.
- Set your height in the "VR Gameplay Options" menu and jump in real life to jump in-game! Can be configured in the "VR Gameplay Options" menu.
- Improved hand collision detection and resolution.
- Player hands now collide against entities (e.g. enemies) and the collision resolution is more natural.
- Added setting to control menu rendering distance. Can be configured in the "VR Options" menu.
- Added setting to allow item interactions with the whole body.
- Allows items to be picked up by walking over them, or buttons to be pushed by walking into them. Can be configured in the "VR Gameplay Options" menu.
- Added speed modifier button and setting.
- Allows players to reduce/increase their speed by holding a button. Values can be configured in the "VR Gameplay Options" menu.
- Various bug fixes.
- Code cleanup.
…evelop_input_api
…evelop_input_api
This was referenced Mar 2, 2020
vittorioromeo
added a commit
that referenced
this pull request
May 6, 2020
* WIP implementation of SteamVR input API (for bindings * Implement menu controls * Add input manifest * Code cleanup and config * Code cleanup * Fix run speed * GitIgnore * More cleanup * Cleanup, TODOs, WIP roomscale jump * Implement roomscale jump * Implement menu distance CVar * Improve hand collision detection/resolution, fix offhand lighting bug * Add melee damage and range multiplier settings * Add CVar and setting to control item pickup with body * Add speed modified button and binding * Hide unused menu options * v0.0.2 release
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.