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Quake VR v0.0.2 #7

Merged
merged 19 commits into from
Mar 2, 2020
Merged

Quake VR v0.0.2 #7

merged 19 commits into from
Mar 2, 2020

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vittorioromeo
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  • Added Steam VR API support.
    • Controller bindings can now be changed through the Steam VR interface.
  • Added roomscale jump mechanic.
    • Set your height in the "VR Gameplay Options" menu and jump in real life to jump in-game! Can be configured in the "VR Gameplay Options" menu.
  • Improved hand collision detection and resolution.
    • Player hands now collide against entities (e.g. enemies) and the collision resolution is more natural.
  • Added setting to control menu rendering distance. Can be configured in the "VR Options" menu.
  • Added setting to allow item interactions with the whole body.
    • Allows items to be picked up by walking over them, or buttons to be pushed by walking into them. Can be configured in the "VR Gameplay Options" menu.
  • Added speed modifier button and setting.
    • Allows players to reduce/increase their speed by holding a button. Values can be configured in the "VR Gameplay Options" menu.
  • Various bug fixes.
  • Code cleanup.

@vittorioromeo vittorioromeo merged commit 0984388 into master Mar 2, 2020
vittorioromeo added a commit that referenced this pull request May 6, 2020
* WIP implementation of SteamVR input API (for bindings

* Implement menu controls

* Add input manifest

* Code cleanup and config

* Code cleanup

* Fix run speed

* GitIgnore

* More cleanup

* Cleanup, TODOs, WIP roomscale jump

* Implement roomscale jump

* Implement menu distance CVar

* Improve hand collision detection/resolution, fix offhand lighting bug

* Add melee damage and range multiplier settings

* Add CVar and setting to control item pickup with body

* Add speed modified button and binding

* Hide unused menu options

* v0.0.2 release
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