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| 1 | +import arrays |
| 2 | + |
| 3 | +pub fn Canvas.new(width int, height int) &Canvas { |
| 4 | + return &Canvas{ |
| 5 | + layers: create_buffer(width, height) |
| 6 | + } |
| 7 | +} |
| 8 | + |
| 9 | +pub fn (canvas Canvas) size() (int, int) { |
| 10 | + return canvas.layers[0].len, canvas.layers.len |
| 11 | +} |
| 12 | + |
| 13 | +pub fn (canvas Canvas) string() string { |
| 14 | + output := buffer_to_braille(canvas.layers, dots_to_braille_rune_map) |
| 15 | + return arrays.join_to_string(output, '\n', |row| arrays.join_to_string(row, '', |character| '${character}')) |
| 16 | +} |
| 17 | + |
| 18 | +pub fn (mut canvas Canvas) set(x int, y int) { |
| 19 | + canvas.layers[y][x] = true |
| 20 | +} |
| 21 | + |
| 22 | +pub fn (mut canvas Canvas) unset(x int, y int) { |
| 23 | + canvas.layers[y][x] = false |
| 24 | +} |
| 25 | + |
| 26 | +pub fn (mut canvas Canvas) clear() { |
| 27 | + width, height := canvas.size() |
| 28 | + canvas.layers = create_buffer(width, height) |
| 29 | +} |
| 30 | + |
| 31 | +struct Canvas { |
| 32 | +mut: |
| 33 | + layers [][]bool |
| 34 | +} |
| 35 | + |
| 36 | +const dots_to_braille = [u8(0), 3, 1, 4, 2, 5, 6, 7] |
| 37 | +const dots_to_braille_rune_map = memoize_dots_to_braille_rune() |
| 38 | + |
| 39 | +fn dots_to_braille_rune(dots u8) rune { |
| 40 | + mut mask := 0 |
| 41 | + for index in 0 .. 8 { |
| 42 | + if ((dots >> index) & 1) == 1 { |
| 43 | + mask |= 1 << dots_to_braille[index] |
| 44 | + } |
| 45 | + } |
| 46 | + |
| 47 | + return rune(0x2800 + mask) |
| 48 | +} |
| 49 | + |
| 50 | +fn memoize_dots_to_braille_rune() [256]rune { |
| 51 | + mut memo := [256]rune{} |
| 52 | + |
| 53 | + for index in 0 .. 256 { |
| 54 | + memo[index] = dots_to_braille_rune(index) |
| 55 | + } |
| 56 | + |
| 57 | + return memo |
| 58 | +} |
| 59 | + |
| 60 | +fn buffer_to_braille(buffer [][]bool, braille_mapping [256]rune) [][]rune { |
| 61 | + out_rows := buffer.len / 4 |
| 62 | + out_cols := buffer[0].len / 2 |
| 63 | + mut output := [][]rune{len: out_rows, init: []rune{len: out_cols}} |
| 64 | + |
| 65 | + for row := 0; row < out_rows; row += 1 { |
| 66 | + row_offset := row * 4 |
| 67 | + for column := 0; column < out_cols; column += 1 { |
| 68 | + col_offset := column * 2 |
| 69 | + |
| 70 | + mut dots := u8(buffer[row_offset + 0][col_offset + 0]) |
| 71 | + dots |= u8(buffer[row_offset + 0][col_offset + 1]) << 1 |
| 72 | + dots |= u8(buffer[row_offset + 1][col_offset + 0]) << 2 |
| 73 | + dots |= u8(buffer[row_offset + 1][col_offset + 1]) << 3 |
| 74 | + dots |= u8(buffer[row_offset + 2][col_offset + 0]) << 4 |
| 75 | + dots |= u8(buffer[row_offset + 2][col_offset + 1]) << 5 |
| 76 | + dots |= u8(buffer[row_offset + 3][col_offset + 0]) << 6 |
| 77 | + dots |= u8(buffer[row_offset + 3][col_offset + 1]) << 7 |
| 78 | + |
| 79 | + output[row][column] = dots_to_braille_rune(dots) |
| 80 | + } |
| 81 | + } |
| 82 | + |
| 83 | + return output |
| 84 | +} |
| 85 | + |
| 86 | +fn create_buffer(width int, height int) [][]bool { |
| 87 | + return [][]bool{len: height, init: []bool{len: width}} |
| 88 | +} |
| 89 | + |
| 90 | +fn test_main() { |
| 91 | + braille_mapping := memoize_dots_to_braille_rune() |
| 92 | + width, height := 40, 48 |
| 93 | + mut canvas := Canvas.new(width, height) |
| 94 | + mut buffer := [][]bool{len: height, init: []bool{len: width}} |
| 95 | + |
| 96 | + minr := 16 * 16 |
| 97 | + maxr := 20 * 20 |
| 98 | + for y := 0; y < 48; y += 1 { |
| 99 | + for x := 0; x < width; x += 1 { |
| 100 | + cy := y - 24 |
| 101 | + big_cx := x - 20 |
| 102 | + small_cx := x - 16 |
| 103 | + big := (big_cx * big_cx) + (cy * cy) |
| 104 | + small := (small_cx * small_cx) + (cy * cy) |
| 105 | + if small > minr && big < maxr { |
| 106 | + buffer[y][x] = true |
| 107 | + canvas.set(x, y) |
| 108 | + } |
| 109 | + } |
| 110 | + } |
| 111 | + |
| 112 | + _ := buffer_to_braille(buffer, braille_mapping) |
| 113 | +} |
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