Because of Valves approach to game monetization (as of 2023-08-06), this project is no longer maintained. More info:
- https://www.reddit.com/r/DotA2/comments/15i6sai/valve_lawyers_sent_out_emails_to_dota_2_custom/
- https://www.reddit.com/r/DotA2/comments/15j6l8l/the_dota_2_arcade_situation_w_sunsfan_jenkins/
If you are an org that would like to fund this, let us know at our discord server.
If you are a modder, feel free to take inspiration. Code of every custom game is actually accessible, putting it on github just makes it easier to find.
Recreate any situation inside Dota 2 lobby.
- Play only 5 min late game teamfight instead of a full 40 min game.
- Improve at high level objectives: rosh fights, highground pushing, team fights, base racing,
- Find the best strategy for any situation.
- Train the same moment until perfection.
It is a Dota 2 Mod (arcade game, custom game) for reproducing interesting in-game scenarios. Pretty much an attempt to reimplement replay takeover. Game state is receovered using this fork of redota: https://github.com/vlejd/redota. Huge shoutout! There is an accompanying website dota2skirmish.com , where you can make an account, and extract the game state from any replay you want.
- Join the discord: https://discord.com/invite/pNTKs38mDp
- Workshop mod submission: https://steamcommunity.com/sharedfiles/filedetails/?id=2575815333
- This repo: https://github.com/vlejd/dota_skirmish
If you are a modder, there is a few interesting things we had to reimplement that you can find here:
- Modular roshan with controlled time scaling
- Modular tormentor with controlled time scaling
- Rune spawning systen
- Neutral item dropping
- Lane creep spawning and scaling
- Completely custom hero selection process
- A bunch of random hacks, because Dota has "awesome" API
In the code you may also find a lot of sadness, despair, frustration and ocasional curse words. Godspeed.
Send some love to: moddota.com . This is a bunch of the most dedicated people I have seen in a while. They work in the worst software development environment I have ever seen, but they still move forward.