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neovim: update to 0.3.0. #43
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On Tue, Jun 19, 2018 at 12:04:09PM -0700, cr6git wrote:
Merged #43.
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#43 (comment)
Was the clipboard issue fixed ?
|
I don't know what was this clipboard issue? |
ok, I can reproduce this:
|
still not fixed in nightly v0.3.1-dev |
They tagged this as wontfix. |
zlice
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Oct 7, 2022
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (void-linux#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7. * Revert "few fix and paper Link" This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733. * Paper Link & few fixes (void-linux#28) * Implement pacifist mode (void-linux#30) * Implement cucco storm (void-linux#31) * Add no UI functionality (void-linux#32) * Enable CrowdControl on windows (void-linux#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (void-linux#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (void-linux#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (void-linux#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (void-linux#38) * Check for pause in pacifist and allow button presses (void-linux#39) * Fix Pacifist mode (void-linux#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (void-linux#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (void-linux#42) * Small stalfos fix (void-linux#43) * Syntax Improvements (void-linux#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (void-linux#45) * Protect commands vector with mutex * prefix effects with chaosEffect (void-linux#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
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