This package is where all the utility functions as well as all the custom inspector drawer code lives.
There are no external dependencies for this package.
- Clone this repository into your
Packages
folder. - And you are ready to go!
using UnityEngine;
using Voxell.Inspector;
public class CustomInspectorTest : MonoBehaviour
{
[Scene]
public string testScene;
[Scene]
public string[] testSceneArray;
[InspectOnly]
public int inspectOnlyInt;
[StreamingAssetFilePath]
public string streamingAssetFilePath;
[StreamingAssetFolderPath]
public string streamingAssetFolderPath;
[Button]
void TestButton() => Debug.Log("TestButton function invoked!");
[Button("Super Button")]
void AnotherTestButton() => Debug.Log("Button with Super Button name pressed!");
}
using UnityEngine;
using Voxell.Mathx;
// generate array [0, 1, 2, 3, 4]
int[] shuffledArray = MathUtil.GenerateSeqArray(5);
// shuffles array
MathUtil.ShuffleArray<int>(ref shuffledArray, 3);
Debug.Log(shuffledArray);
using Unity.Mathematics;
// GenerateSeqArray method
int length = 5;
int[] shuffledArray = new int[length];
for (int i=0; i < length; i++) shuffledArray[i] = i;
// ShuffleArray method
for (int i = 0; i < shuffledArray.Length; i++)
{
int randomIdx = UnityEngine.Random.Range(0, shuffledArray.Length);
int tempItem = shuffledArray[randomIdx];
shuffledArray[randomIdx] = shuffledArray[i];
shuffledArray[i] = tempItem;
}
Debug.Log(shuffledArray);
This repository as a whole is licensed under the Apache License 2.0. Individual files may have a different, but compatible license.
See license file for details.