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I totally agree with your suggestion. I'm also thinking of an implementation to simplify references by using a specific keyword/syntax. For example, inside my "refreshfr_decorative_ballast" mod, I currently have: If I'm referencing an asset from a different file, I could write Basically, with a simple regex, you can check the string between the I don't know, it's just an idea ! :P |
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I would suggest to add another property to
mod.json
namely"FullPath": true
which defaults to false.Having this option makes the assets in the mod use their full path (relative to the mod dir, using the standard
/
seperator which works under windows too) instead of their filename only pattern.This can be extremely usefull if a mod reaches a high complexity state and ships dozens of assets or if a particular mod has buildin support of swappable assets by swapping the load folder.
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