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Merge pull request #651 from ousttrue/meshutilty_to_under_unigltf
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MeshUtility を UniGLTF 下に移動
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ousttrue authored Jan 7, 2021
2 parents d1ce503 + 51dbcb7 commit d8d9ff4
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13 changes: 0 additions & 13 deletions Assets/MeshUtility/package.json

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7 changes: 0 additions & 7 deletions Assets/MeshUtility/package.json.meta

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Expand Up @@ -48,11 +48,11 @@ Another way of importing MeshUtility is manually adding necessary information in
```json
{
"dependencies": {
"com.vrmc.meshutility": "https://github.com/vrm-c/UniVRM.git?path=/Assets/MeshUtility",
"com.vrmc.unigltf": "https://github.com/vrm-c/UniVRM.git?path=/Assets/UniGLTF",
}
}
```

Go back to the Unity project. The system will automatically load the package.

<img src="Documentation/images/installation_3.jpg" width="200">
<img src="Documentation/images/installation_3.jpg" width="200">
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16 changes: 0 additions & 16 deletions Assets/VRM/Editor/Format/VRMVersionMenu.cs
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Expand Up @@ -74,21 +74,6 @@ public UpmPackage(string name, string path, string template)
""name"": ""VRM Consortium""
}}
}}
"),
new UpmPackage("MeshUtility", "Assets/MeshUtility/package.json",
@"{{
""name"": ""com.vrmc.meshutility"",
""version"": ""{1}"",
""displayName"": ""MeshUtility"",
""unity"": ""2018.4"",
""description"": ""MeshUtility is a package for mesh separation, etc. \n\nCheck out the latest information here: <https://github.com/vrm-c/UniVRM/tree/master/Assets/MeshUtility>"",
""keywords"": [
""mesh""
],
""author"": {{
""name"": ""VRM Consortium""
}}
}}
"),
new UpmPackage("VRM", "Assets/VRM/package.json",
@"{{
Expand All @@ -108,7 +93,6 @@ public UpmPackage(string name, string path, string template)
}},
""dependencies"": {{
""com.vrmc.vrmshaders"": ""{1}"",
""com.vrmc.meshutility"": ""{1}"",
""com.vrmc.unigltf"": ""{0}""
}}
}}
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1 change: 0 additions & 1 deletion Assets/VRM/package.json
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Expand Up @@ -15,7 +15,6 @@
},
"dependencies": {
"com.vrmc.vrmshaders": "0.63.1",
"com.vrmc.meshutility": "0.63.1",
"com.vrmc.unigltf": "2.0.0"
}
}

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