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SkinnedMeshRenderer.bonesにnullがある場合にBoneNormalizerのMesh置き換えが失敗する問題 #467

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hiroj opened this issue Jul 7, 2020 · 0 comments
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hiroj commented Jul 7, 2020

Skinning対象のGameObjectが削除されるなどで、SkinnedMeshRenderer.bonesの一部がnullになっている状態でFreezeTPoseでExportを行うとTransformMapの作成に失敗する。

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