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onset-conquest

Please note that onset-conquest is in BETA

Informations

  • In this gamemode you need to capture the flags. The first team at 0 points will loose
  • Maps located in server/maps.lua

Models

You can configure the gamemode in config.lua

  • dev : activate some commands for testing (don't use it if your server is public)
  • weapon_id : it's the primary weapon used by players
  • weapon_id2 : it's the secondary weapon used by players
  • startpoints : at how many points teams will start (without extra)
  • startpoints_added_per_player : how many points will be added in teams points for each player in the game
  • veh_respawn_time_ms : how often vehicles respawn (in ms)
  • distance2d_flag_capture : at how many distance of the flag a player will capture it
  • max_z : max value on z axis (to avoid helicopters being too high or collisions bugs)
  • invincible_time_respawn_ms : how many time a player will be invincible when he respawn (in ms)
  • clothes_team1 : clothes preset id used by team 1
  • clothes_team2 : clothes preset id used by team 2
  • time_win_label_ms : time win label will be shown (in ms)
  • kill_indicator_show_time_ms : time a kill indicator will be shown (in ms)

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