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@drkron mentioned there is one more use case where HW information may be needed, and that is Cloud Gaming. Unlike VC use cases, a Cloud Gaming app would not be using getUserMedia() (no audio/video capture in the context).
Cloud Gaming does do something that a passive fingerprint is not doing though: it runs in fullscreen.
Can we add "is fullscreen" to the list of conditions where HW exposure is allowed? @youennf@pes10k
The text was updated successfully, but these errors were encountered:
I assume the app can't toggle fullscreen for a split millisecond without the user noticing... but if it could, the gating could say something like "fullscreen has been active for at least X seconds"...
We finally have a hardware exposure privacy mitigation, hurray!
@drkron mentioned there is one more use case where HW information may be needed, and that is Cloud Gaming. Unlike VC use cases, a Cloud Gaming app would not be using getUserMedia() (no audio/video capture in the context).
Cloud Gaming does do something that a passive fingerprint is not doing though: it runs in fullscreen.
Can we add "is fullscreen" to the list of conditions where HW exposure is allowed? @youennf @pes10k
The text was updated successfully, but these errors were encountered: