A pure C# implementation of Lua 5.2 focus on compatibility with Unity3D.
Being used in commercial MMORPG game development.
Open Assets\Stages\GameMain.unity and run it.
You can use WSAD keys to control the icon in this sample project.
- Base lib: done
- Package lib: done
- Coroutine lib: done
- Table lib: done
- IO lib: done
- OS lib: not implemented
- String lib: partially implemented
- Debug lib: partially implemented
- FFI lib: basicly done
- Encoding lib: support convert between UTF-8 and UTF-16(C# builtin)
- Complete string lib.
- Complete debug lib.
- Metamethod '__gc' is not working.
- Weak tables is not supported: '__mode' is not working.