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Something resembling the earliest stages of a game engine. Uses https://github.com/wareya/gammakit # TODO - shader control functions - surface drawing - sampling from multiple textures in a single shader - built in collision system (circles, n-gons. functions return a list of all possible results. transparent quadtree broadphase) - pack/unpack pseudo-json from strings - simple sample-and-emitter audio system, no busses, mixer channels are tags - faucnet style networking api - load or write strings or byte arrays to files -- networking style buffer access with byte arrays? - text with internal formatting - interact with native DLLs...? - fun stuff like font size control, drawing with transforms, colors, etc etc etc... it is all endless # License Licensed under the Apache License, version 2.0. Copyright 2018~2019. https://www.apache.org/licenses/LICENSE-2.0