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Head overlay is improperly merged if there are semi-translucent pixels #4125

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forkiesassds opened this issue Jun 19, 2024 · 0 comments
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Issue Description: When merging the head layers it replaces pixels with semi-translucent ones instead of blending the semi-translucent pixels

  • Dynmap Version: core=3.7-SNAPSHOT-949, plugin=3.7-SNAPSHOT-948
  • Server Version: Paper 1.21-9-master@4ea696f
  • Pastebin of Configuration.txt: I can't access this file, as it is happening on a server I only have OP on.
  • Server Host (if applicable): Selfhosted by server owner.
  • Pastebin of crashlogs or other relevant logs: None applicable
  • Other Relevant Data/Screenshots:
    This is what DynMap generates if going to [DYNMAP_URL]/tiles/faces/32x32/[NAME].png put on top over a red background
    image
    This is the same but with a composite made out of the player skin file in an image editor
    image
  • Steps to Replicate:
  1. Have a skin that has the head overlay contain semi-translucent pixels
  2. View DynMap
  3. See that certain parts of the head are semi-translucent

[ x ] I have looked at all other issues and this is not a duplicate
[ x ] I have been able to replicate this

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