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Lovelace banner card

A fluffy linkable banner with interactive glances to spice up your home dashboards

Example 1 Example 2
Example 3 Example 2

Installation

Try HACS first

  1. Download the banner-card.js from the latest release and store it in your configuration/www folder. Previously you could download the source file from Github but starting from the 0.14 release that is no longer possible. If you try to do so it will crash
  2. Configure Lovelace to load the card:
resources:
  - url: /local/banner-card.js?v=1
    type: module

Available configuration options:

Key Type Description Example
heading _string array_ The heading to display. Set to false to hide header (Note: Also remember to escape!). Can also be an array, with icons.
heading_entity _string array_ Entity to control on heading click. See heading entity section.
background string A valid CSS color to use as the background background: "#EDE7B0", background: red
color string A valid CSS color to use as the text color color: "#EDE7B0", color: red
link string A link, to a different view in HA for example link: /lovelace/living_room
entities array An array of entities to display for glances. Either as strings or as objects entities: [binary_sensor.remote_ui]
row_size _number string_ Number of columns in the grid. 3 is the default and what looks best in many cases. Set "auto" to equal row_size to number of entities provided
entities[].entity string Entity id - entity: binary_sensor.remote_ui
entities[].unit string or false Override the automatic unit unit: My unit
entities[].name string Override the automatic usage of friendly_name name: A sensor
entities[].map_state object Map state values to resulting text or icons. A string prefixed with mdi: or hass: will yield a rendered icon. map_state:
home: mdi:home-account
not_home: mdi:walk
entities[].attribute string Display an attribute instead of the state
entities[].size number Override how many "entity cells" this entity will fill. The default for most entities is 1 cell, except if you include a media_player which will use whatever is the value for row_size, thus full width.
entities[].when string or object Only display this entity when these tests pass See separate section
entities[].image bool Force display the value as a rounded image Will use the provided value as a background for the <state-badge> component from HA
entities[].action object Specify a service to be called on tap. Will result in either an icon (if a valid icon is set as value with map_state) or a button with the state value as text See separate section

heading

Previously headings only allowed strings and icons were a hack using unicode emojis. From 0.10.0 you can however render icons from the mdi/hass icon sets:

type: custom:banner-card
heading:
  - mdi:shower
  - Bathroom

Using the alternate YAML form for arrays might be more/less readable depending on your preference:

type: custom:banner-card
heading: [mdi:shower, Bathroom]

You can combine as many texts and icons as you like this way.

type: custom:banner-card
heading: [mdi:shower, Bathroom, mdi:paper-roll]

heading_entity

You can speficy an entity and optionally a custom action to execute if the user clicks on the heading. Example:

- type: custom:banner-card
  heading: 
    - mdi:shower
    - Bathroom
  heading_entity: switch.living_room

The example above toggles the switch switch.living_room on every click on the heading. As long as you don't specify a heading color, the heading color will automatically change depending on the entity state.

You can also specify a custom action action as described in Using entity action:

- type: custom:banner-card
  heading: 
    - mdi:shower
    - Bathroom
  heading_entity:
    entity: switch.living_room
    action:
      service: switch.turn_on

map_state

You can use map_state to force a value or icon to be rendered when the entity has a certain state. It either supports a full object where you can override any key for the entity, like value, name, unit and so on, or a shorthand string that maps to value. Both forms in an example:

entity: media_player.office
map_state:
  playing: mdi:disc-player
  not_playing:
    value: mdi:stop
    name: A custom entity heading

Using when

You can filter entities with a simple but powerful when object. This allows you to filter based on state and/or attributes. It is probably simpliest explained through a few examples

This limits to only showing a media_player entity when it is playing. It uses the shorthand form for when where a simple string is used instead of specifying an object with state key.

entity: media_player.office
when: playing

This example limits to only showing a light entity when its on and above a certain brightness

entity: light.my_light
when:
  state: "on"
  attributes:
    brightness: [">", 50]

The last example shows how passing a simple string/number will imply an equality operator check, whereas you can configure using an array to using different operators. The following operators exist:

When operators

Operator Description Example
= Equal check to either match a string/number/boolean input, or if given an array, check that the real value exists inside said array. This is the default operator used when a simple value is set state: ['=', 'on', 'off']
!= Not equal check that is exactly like the equal check, just negated (opposite results) fan_mode: ['!=', 'On Low', 'Auto Low']
> Bigger than checks if real value is bigger than what is set. Does not support multiple values brightness: ['>', 50]
< Smaller than checks if real value is smaller than what is set. Does not support multiple values brightness: ['<', 50]

Using entity action

You can add simple buttons by specifying the action property for an entity. This is intended for simple use cases to start scripts or set a light to specific brightness for example. You can enforce a fixed icon using a crazy hack (and there I made it a feature) that sets an entities value via config. (Its normaly read from state). You can also use map_state to use different icons for different states.

entity: light.my_light
name: Reading light
value: mdi:book-open-page-variant
action:
  service: light.turn_on
  brightness: 50

CSS vars for theming

Please see the official docs on theming or check out a tutorial like this one The card uses the following CSS variables:

Var name Default value Usage
--banner-card-error-color var(--lumo-error-color) Background color when there's an error crashing the card
--banner-card-heading-size 3em The main heading of the card
--banner-card-entity-value-size 1.5em Entity value font size
--banner-card-media-title-size 0.9em Media player fonts title font size
--banner-card-button-size 32px Size of buttons
--banner-card-spacing 4px Base unit for spacing. Used in multiples many places
--banner-card-heading-color-dark var(--primary-text-color) The card measures your bg color to figure out to use dark or light text color
--banner-card-heading-color-light #fff The card measures your bg color to figure out to use dark or light text color

Examples

Using map_state to render a switch as a colored icon

- entity: switch.switch
  name: Is it on?
  domain: sensor
  value: mdi:star
  color: black
  map_state:
    "on":
      color: yellow

Use a background image instead of a color

type: custom:banner-card
background: 'url("https://source.unsplash.com/random/500x300")'
heading: Image bacground

Basic examples

type: custom:banner-card
background: "#EDE7B0"
heading: "\U0001F6CB Living room"
link: /lovelace/living_room
entities:
  - light.fibaro_system_fgd212_dimmer_2_level
  - light.fibaro_system_fgd212_dimmer_2_level_3
  - sensor.aeotec_zw100_multisensor_6_temperature_6
  - entity: sensor.aeotec_zw100_multisensor_6_luminance_6
    name: Lux
  - entity: cover.fibaro_system_fgrm222_roller_shutter_controller_2_level
    name: Roller shutter
type: custom:banner-card
heading:
  - mdi:shower
  - Bathroom
background: "#B0C2ED"
link: /lovelace/bathroom
entities:
  - entity: light.fibaro_system_fgd212_dimmer_2_level_11
    name: Light
  - entity: sensor.aeotec_zw100_multisensor_6_temperature_5
    name: Temperature
  - entity: sensor.aeotec_zw100_multisensor_6_relative_humidity_5
    name: Humidity

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