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In the latest code commit in env.step() you changed:
else:
self._resolve(players)
to this:
if all([player.playedthisround for player in players]):
self._resolve(players)
But rounds are getting stuck, constantly asking for the move from the same player. Maybe playedthisround isn't being set somewhere, or is being unset, so it never enters _resolve(). I've reverted to the previous line.
The text was updated successfully, but these errors were encountered:
BigBadBurrow
changed the title
Latest code change causes
Latest code change causes rounds to not resolve
Jan 23, 2019
@BigBadBurrow Thanks for the report. Could you provide a reproducer example of a game getting stuck (even a transcript of the game from the console)? It would be tremendously helpful to identifying the cause.
In the latest code commit in
env.step()
you changed:to this:
But rounds are getting stuck, constantly asking for the move from the same player. Maybe
playedthisround
isn't being set somewhere, or is being unset, so it never enters_resolve()
. I've reverted to the previous line.The text was updated successfully, but these errors were encountered: