Skip to content

Commit

Permalink
Removed macros deprecated at level 2 and 3
Browse files Browse the repository at this point in the history
[ci skip]
  • Loading branch information
Vultraz committed Oct 19, 2019
1 parent 2adac53 commit 021339b
Showing 1 changed file with 0 additions and 60 deletions.
60 changes: 0 additions & 60 deletions data/core/macros/deprecated-utils.cfg
Expand Up @@ -4,15 +4,6 @@
# ! in comments is used for generating HTML documentation, ignore it otherwise.

#wmllint: markcheck off
#define DEPRECATE MACRO_NAME VERSION_NAME
#deprecated 3 1.15 Use DEPRECATE_ACTION_MACRO instead.
[deprecated_message]
what={MACRO_NAME}
level=2
version={VERSION_NAME}
[/deprecated_message]
#enddef

#define DEPRECATE_ACTION_MACRO MACRO_NAME LEVEL VERSION_NAME MESSAGE
# Tag ActionWML macros for removal, where VERSION_NAME is the the next development series from the date of deprecation.
[deprecated_message]
Expand Down Expand Up @@ -55,45 +46,6 @@
[/event]
#enddef

#define MAGENTA_IS_THE_TEAM_COLOR
#deprecated 3 1.15 This used to be used to set the default team color for most unit types
#deprecated 3 1.15 It's no longer needed, since the default is now set in the game_config.
#enddef

#define ABILITY_LEADERSHIP_LEVEL_1
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef

#define ABILITY_LEADERSHIP_LEVEL_2
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef

#define ABILITY_LEADERSHIP_LEVEL_3
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef

#define ABILITY_LEADERSHIP_LEVEL_4
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef

#define ABILITY_LEADERSHIP_LEVEL_5
#deprecated 2 1.15 Leadership is now a single unified macro.
#deprecated 2 1.15 If you gave it to a unit other than its intended level, you'll need a custom macro.
{ABILITY_LEADERSHIP}
#enddef

#define EARLY_FINISH_BONUS_CAPTION
#deprecated 3 1.15 Use EARLY_FINISH_BONUS_FOOTNOTE instead
_"<small>(early finish bonus)</small>"#enddef

#define EARLY_FINISH_BONUS_NOTE
#deprecated 1 This is now automatically generated and not required.
_"Early finish bonus."#enddef
Expand Down Expand Up @@ -436,18 +388,6 @@ _"No gold carried over to the next scenario."#enddef
[/standing_anim]
#enddef

#define SOUND:SLOW
#deprecated 3 1.15 This was used to play a sound when slowing a unit, it had to
#deprecated 3 1.15 be placed inside an attack animation. Now this sound is played
#deprecated 3 1.15 automatically, there is no other use for this macro.
#enddef

#define SOUND:POISON
#deprecated 3 1.15 This was used to play a sound when poisoning a unit, it had to
#deprecated 3 1.15 be placed inside an attack animation. Now this sound is played
#deprecated 3 1.15 automatically, there is no other use for this macro.
#enddef

#define NO_INTERRUPT_NO_UNDO
# This can be used in mid-movement events (enter_hex and exit_hex) to cause
# no interruption of movement, yet prevent the move from being undone.
Expand Down

0 comments on commit 021339b

Please sign in to comment.