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fix initial selection of mods in sp
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(cherry-picked from commit da2081d)
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gfgtdf authored and Vultraz committed Oct 7, 2018
1 parent 2220078 commit 0b6e877
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions src/game_initialization/create_engine.cpp
Expand Up @@ -286,9 +286,7 @@ create_engine::create_engine(saved_game& state)
}
}

if(state_.classification().campaign_type == game_classification::CAMPAIGN_TYPE::MULTIPLAYER) {
dependency_manager_->try_modifications(state_.mp_settings().active_mods, true);
}
dependency_manager_->try_modifications(state_.mp_settings().active_mods, true);

reset_level_filters();
}
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