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Dune Raider: revise description and fix attack sounds
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nemaara committed Aug 3, 2019
1 parent ff105ae commit 1eb0b39
Showing 1 changed file with 2 additions and 4 deletions.
6 changes: 2 additions & 4 deletions data/core/units/dunefolk/Raider.cfg
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advances_to=Dune Marauder
cost=36
usage=archer
description= _ "Problem: [hose horsemen who are not skilled enough to join the ranks of the Sunderers or quick enough with a bow for the Swiftriders] sounds very degrading. As if it's the worst part of the Dunefolk army. Considering that the raider now actually is faster then the swift rider, the new concept with the melee fire and chaotic alignment allows the unit to serve a greater purpose. What if, instead of being just a simple raiding unit with few tactical purpose in warfare, it could be one that focuses on ambush enemy camps at night and setting tents and provisions on fire with their torches. The Marauder would follow that concept.
Those horsemen who are not skilled enough to join the ranks of the Sunderers or quick enough with a bow for the Swiftriders are instead placed with the Raiders. Far from being a sign of failure, the Raiders were created as a mounted counterpart to the Explorers, supporting the foot troops with mace or bow as needed. Raiders are often used to draw enemies into a position where they will be surrounded and crushed by Sunderers."
description= _ "Though rarely found in organized armies, Raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed—striking quickly, spreading as much chaos with their torches in the shortest time possible, allows these riders to get in and out of the blitz without any fear of counterattack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/raider.png" "units/dunefolk/raider.png" {SOUND_LIST:HUMAN_HIT} }

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[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
{SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
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