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Revert "Fixed an occasional crash resulting from multi-thread access …
…of the image cache" This reverts commit 6d0b7c8. Turns out there's a better way to fix this problem without using mutexes, which have a noticeable performance hit (5.2% of the execution time of game_display::draw_invalidated() according to @jyrkive). (cherry-picked from commit b8ad791)
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