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ruined version of encampment terrain
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doofus-01 authored and Vultraz committed Aug 27, 2017
1 parent 4da691b commit 299414e
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Showing 23 changed files with 30 additions and 2 deletions.
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8 changes: 6 additions & 2 deletions data/core/terrain-graphics.cfg
Expand Up @@ -562,6 +562,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:BASE Ket interior/wood-tan LAYER=-2}
{NEW:OVERLAY Ket interior/wood-tan-debris}

{NEW:BASE (Cer,Ker) flat/dirt-dark}
{NEW:OVERLAY Ker castle/encampment-ruin/tent}

{NEW:BASE (Ce*,Ke*) flat/dirt}
{NEW:OVERLAY Ke castle/encampment/tent}
{NEW:OVERLAY Kea castle/encampment/tent-snow}
Expand Down Expand Up @@ -678,6 +681,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
# Encampment

{NEW:CASTLEWALL Ce,Ke (!,C*,K*,X*) C* castle/encampment/regular}
{NEW:CASTLEWALL Cer,Ker (!,C*,K*,X*) C* castle/encampment-ruin/regular}
{NEW:CASTLEWALL Cea,Kea (!,C*,K*,X*) C* castle/encampment/snow}
{NEW:CASTLEWALL2 Ket (C*) (!,C*,K*,X*) castle/encampment/tall-keep-castle}
{NEW:CASTLEWALL Ket (!,K*,X*) K* castle/encampment/tall-keep}
Expand All @@ -695,8 +699,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION !,Ce*,Ke*,!,C* !,Ket,!,Ce*,Ke* -370 flat/dirt FLAG=inside}
{NEW:TRANSITION !,Ket,!,Ce*,Ke* !,Ce*,Ke*,!,C* -370 flat/dirt}

{NEW:TRANSITION !,Ket,Co*,!,C*,Ke* Co* -380 flat/dirt-dark FLAG=inside}
{NEW:TRANSITION Co* !,Ket,Co*,!,C*,Ke* -380 flat/dirt-dark}
{NEW:TRANSITION !,Ket,Co*,Ker,Cer,!,C*,Ke* Co*,Ker,Cer -380 flat/dirt-dark FLAG=inside}
{NEW:TRANSITION Ker,Cer,Co* !,Ket,Co*,Ker,Cer,!,C*,Ke* -380 flat/dirt-dark}

# Base transitions between various water castles

Expand Down
24 changes: 24 additions & 0 deletions data/core/terrain.cfg
Expand Up @@ -1853,6 +1853,18 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_group=castle
[/terrain_type]

[terrain_type]
symbol_image=castle/encampment-ruin/regular-tile
id=encampment_ruin
name= _ "Encampment"
editor_name= _ "Ruined Encampment"
string=Cer
aliasof=Ct
unit_height_adjust=3
recruit_onto=yes
editor_group=castle
[/terrain_type]

[terrain_type]
symbol_image=castle/encampment/snow-tile
id=encampment_snow
Expand Down Expand Up @@ -2040,6 +2052,18 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_group=castle
[/terrain_type]

[terrain_type]
symbol_image=castle/encampment-ruin/regular-keep-tile
id=encampment_ruin_keep
name= _ "Ruined Encampment Keep"
string=Ker
aliasof=Ct
unit_height_adjust=0
recruit_from=yes
recruit_onto=yes
editor_group=castle
[/terrain_type]

[terrain_type]
symbol_image=castle/encampment/tall-keep-tile
id=encampment_keep_tall
Expand Down

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