Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
MP Game Settings: removed show_connect member
Early in the 1.13 development cycle there used to be an option to show the mp_connect screen (now mp_staging) before starting an SP campaign. That was scrapped and the only code that used it (in the SP initialization process) commented it out. Since we're not going to restore it, might as well remove this flag. Also removes the one instance remaining of a "show_configure" flag. Pretty sure this might have also been a relic from the same time as show_connect, but it looks like it was since removed. SP now has a dedicated screen for configuring active modifications in SP, which was the only reason to show the configure dialog anyway (plus the mp create and configure screens were combined later in 1.13 anyway).
- Loading branch information
1 parent
23fcec5
commit 2cbba7e
Showing
7 changed files
with
0 additions
and
33 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters