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UtBS: Make assassin appear in scenario 5
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Event name was improperly identifying variable names.
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Alarantalara committed Jun 2, 2014
1 parent 44c993e commit 31d4596
Showing 1 changed file with 32 additions and 28 deletions.
Expand Up @@ -2448,34 +2448,36 @@
# Find the location of Kaleh and then find an adjacent
# hex the cloaked figure can pop up in. (any hex that is not impassable)

#define CALL_ASSASSIN
{FIND_LOCATION_FOR_DARK_ASSASSIN}
[event]
name=call_assassin
{FIND_LOCATION_FOR_DARK_ASSASSIN}

[unit]
type=Dark Assassin2
id=Cloaked Figure
name= _ "Cloaked Figure"
side=7
x,y=$dark_assassin_location.x,$dark_assassin_location.y
placement=map_passable
[modifications]
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[unit]
type=Dark Assassin2
id=Cloaked Figure
name= _ "Cloaked Figure"
side=7
x,y=$dark_assassin_location.x,$dark_assassin_location.y
placement=map_passable
[modifications]
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
[/modifications]
[/unit]

[message]
speaker=Cloaked Figure
image=portraits/cloaked.png
message= _ "Did you think you had escaped me, Kaleh? I am your shadow, I will always be there until you pay for what you have done."
[/message]

[message]
speaker=Cloaked Figure
image=portraits/cloaked.png
message= _ "You want to flee, don’t you? But you cannot. They couldn’t escape her either. Even death could not save them. She will devour us all. But first I shall have my revenge. Do the dance of death for me, Kaleh! Dance! Dance!"
[/message]
#enddef
[message]
speaker=Cloaked Figure
image=portraits/cloaked.png
message= _ "Did you think you had escaped me, Kaleh? I am your shadow, I will always be there until you pay for what you have done."
[/message]

[message]
speaker=Cloaked Figure
image=portraits/cloaked.png
message= _ "You want to flee, don’t you? But you cannot. They couldn’t escape her either. Even death could not save them. She will devour us all. But first I shall have my revenge. Do the dance of death for me, Kaleh! Dance! Dance!"
[/message]
{CLEAR_VARIABLE dark_assassin_location}
[/event]

[event]
name=queue_battle_events
Expand All @@ -2499,9 +2501,11 @@
rand=13..23
[/set_variable]
[event]
name="turn $($turn_number+$assassin_turn)"
name="turn $($turn_number|+$assassin_turn|)"
delayed_variable_substitution=no
{CALL_ASSASSIN}
[fire_event]
name=call_assassin
[/fire_event]
[/event]
{CLEAR_VARIABLE assassin_turn}
[/event]
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