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TB: add facings
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Vultraz committed May 28, 2015
1 parent 76a72bf commit 49830ad
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Showing 4 changed files with 34 additions and 10 deletions.
23 changes: 13 additions & 10 deletions data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg
Expand Up @@ -97,7 +97,7 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
# wmllint: recognize Arvith
{CHARACTER_STATS_ARVITH}

facing=sw
facing=nw

[unit]
id=Baran
Expand All @@ -108,24 +108,25 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
side=1
{IS_HERO}
x,y=31,21
facing=se
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]

# The armed villagers, beware them
{NAMED_LOYAL_UNIT () Spearman 30 22 Alwyn (_ "Alwyn")} {FACING sw}
{NAMED_LOYAL_UNIT () Spearman 30 21 Brent (_ "Brent")} {FACING sw}
{NAMED_LOYAL_UNIT () Spearman 31 22 Cadell (_ "Cadell")} {FACING sw}
{NAMED_LOYAL_UNIT () Spearman 32 19 Dannen (_ "Dannen")} {FACING sw}
{NAMED_LOYAL_UNIT () Bowman 33 19 Efran (_ "Efran")} {FACING sw}
{NAMED_LOYAL_UNIT () Footpad 32 18 Faren (_ "Faren")} {FACING sw}
{NAMED_LOYAL_UNIT () Spearman 30 22 Alwyn (_ "Alwyn")} {FACING nw}
{NAMED_LOYAL_UNIT () Spearman 30 21 Brent (_ "Brent")} {FACING nw}
{NAMED_LOYAL_UNIT () Spearman 31 22 Cadell (_ "Cadell")} {FACING nw}
{NAMED_LOYAL_UNIT () Spearman 32 19 Dannen (_ "Dannen")} {FACING nw}
{NAMED_LOYAL_UNIT () Bowman 33 19 Efran (_ "Efran")} {FACING nw}
{NAMED_LOYAL_UNIT () Footpad 32 18 Faren (_ "Faren")} {FACING nw}

# Arvith’s mercenary band
{NAMED_LOYAL_UNIT () Horseman 33 21 Tarek (_ "Tarek")} {FACING sw}
{NAMED_LOYAL_UNIT () Horseman 32 21 Hann (_ "Hann")} {FACING sw}
{NAMED_LOYAL_UNIT () Horseman 33 20 Magrid (_ "Magrid")} {FACING sw}
{NAMED_LOYAL_UNIT () Horseman 33 21 Tarek (_ "Tarek")} {FACING nw}
{NAMED_LOYAL_UNIT () Horseman 32 21 Hann (_ "Hann")} {FACING nw}
{NAMED_LOYAL_UNIT () Horseman 33 20 Magrid (_ "Magrid")} {FACING nw}
[/side]
# wmllint: validate-on

Expand All @@ -148,6 +149,8 @@ Will he heed the call? I do not know if he has kept the amulet; we have not spok
name= _ "Mordak"
canrecruit=yes

facing=se

[ai]
recruitment_ignore_bad_movement=yes
grouping=no
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4 changes: 4 additions & 0 deletions data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg
Expand Up @@ -71,6 +71,7 @@ Besides... I want my brother back."
# wmllint: recognize Arvith
{CHARACTER_STATS_ARVITH}

facing=ne
shroud=yes
[/side]
# wmllint: validate-on
Expand All @@ -96,6 +97,8 @@ Besides... I want my brother back."
canrecruit=yes
unrenamable=yes

facing=se

[unit]
side=2
type=Elvish Scout
Expand Down Expand Up @@ -237,6 +240,7 @@ Besides... I want my brother back."
side=1
placement=leader
generate_name=yes
facing=ne
role=speaker
[/unit]
[/else]
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12 changes: 12 additions & 0 deletions data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg
Expand Up @@ -61,6 +61,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
# wmllint: recognize Arvith
{CHARACTER_STATS_ARVITH}

facing=nw
shroud=yes
[/side]
# wmllint: validate-on
Expand Down Expand Up @@ -90,18 +91,22 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
canrecruit=yes
unrenamable=yes

facing=sw

[unit]
id=Guard_leader
name= _ "Guard"
type=Assassin
x,y=28,26
facing=se
[/unit]

[unit]
role=Guard
name= _ "Guard"
type=Bandit
x,y=30,25
facing=se
[/unit]

#ifdef HARD
Expand All @@ -110,13 +115,15 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
name= _ "Guard"
type=Bandit
x,y=28,24
facing=se
[/unit]

[unit]
role=Guard
name= _ "Guard"
type=Bandit
x,y=27,28
facing=se
[/unit]
#endif
[/side]
Expand All @@ -137,20 +144,23 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
unrenamable=yes
x,y=19,17
ai_special=guardian
facing=se
[/unit]

[unit]
name= _ "Castle Guard"
type=Orcish Grunt
x,y=18,16
ai_special=guardian
facing=se
[/unit]

[unit]
name= _ "Castle Guard"
type=Orcish Grunt
x,y=20,16
ai_special=guardian
facing=se
[/unit]

#ifdef HARD
Expand All @@ -159,13 +169,15 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
type=Orcish Warrior
x,y=15,17
ai_special=guardian
facing=se
[/unit]

[unit]
name= _ "Castle Guard"
type=Orcish Warrior
x,y=23,17
ai_special=guardian
facing=se
[/unit]
#endif
[/side]
Expand Down
Expand Up @@ -63,6 +63,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
# wmllint: recognize Arvith
{CHARACTER_STATS_ARVITH}

facing=ne
fog=yes
[/side]
# wmllint: validate-on
Expand Down Expand Up @@ -90,6 +91,8 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
canrecruit=yes
unrenamable=yes

facing=sw

[ai]
[avoid]
x=10-14
Expand Down Expand Up @@ -118,6 +121,8 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
name= _ "Reeve Hoban"
canrecruit=yes
unrenamable=yes

facing=se
[/side]

{STARTING_VILLAGES 1 8}
Expand Down

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