Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
MP Lobby: completely redesigned game entry layout
I did one of these about a year ago, but in the time since I realize it was honestly really crowded and had some fundamental problems (for example, the listbox would get a horizontal scrollbar if a game with a lot of mods was started). This time around, I've focused on simplicity. The main changes: * The minimap has been made 10 px larger. This was to accommodate the 5 px borders, so now the actual map image is 72x72. * Game name and scenario name have swapped places, and the latter is now larger. * Game names are no longer colorized based on the number of vacant slots or whether you can observe the game or not. * The Turns/Slots label coloring has been toned down and been made larger. It is now either white (game has started), green (vacant slots available), or yellow (vacant slots available for reloaded game). * The Turns limit no longer displays "/-" for games with unlimited turns. Now you just get "Turn n". * Due to 1bfa170, proper names of all missing content is displayed. I also got rid of those "Unknown Scenario"/"Unknown Campaign" labels in favor of a simple red-color game type token (S or C), respectively. * All game setting icons have been moved to a tooltip attached to an info icon, except those for Password Required and Observes Allowed. * The info icon will also change color (and its tooltip display a message) if the player need to download additional content to join that game.
- Loading branch information
1 parent
8e6a756
commit 4c73606
Showing
7 changed files
with
216 additions
and
260 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.