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Updated help descriptions for traits
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Vultraz committed Mar 7, 2015
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Showing 1 changed file with 7 additions and 7 deletions.
14 changes: 7 additions & 7 deletions data/core/help.cfg
Expand Up @@ -402,23 +402,23 @@ Elves may also receive <ref>dst='traits_dextrous' text='dextrous'</ref>, and dwa
[topic]
id=traits_quick
title= _"Quick"
text= _"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less HP than usual." + _"
text= _"<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." + _"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
[/topic]
[topic]
id=traits_resilient
title= _"Resilient"
text= _"<italic>text='Resilient'</italic> units have 4 HP plus 1 HP per level more than usual." + _"
text= _"<italic>text='Resilient'</italic> units have an additional 4 hitpoints, and gain 1 more per level." + _"

Resilient units can be useful at all stages of a campaign, and this is a useful trait for all units. Resilient is often most helpful as a trait when it occurs in a unit that has some combination of low hitpoints, good defense, or high resistances. Resilient units are especially useful for holding strategic positions against opponents."
[/topic]
[topic]
id=traits_strong
title= _"Strong"
text= _"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 more HP." + _"
text= _"<italic>text='Strong'</italic> units do 1 more damage for every successful strike in melee combat, and have 1 additional hitpoint." + _"

While useful for any close-combat unit, strong is most effective for units who have a high number of swings such as the elvish fighter. Strong units can be very useful when a tiny bit of extra damage is all that is needed to turn a damaging stroke into a killing blow."
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Expand Down Expand Up @@ -480,7 +480,7 @@ Dextrous is a trait possessed only by elves. The elven people are known for thei
title= _"Healthy"
text= _"Renowned for their vitality, some dwarves are sturdier than others and can rest even when traveling." + _"

<italic>text='Healthy'</italic> units have 1 HP plus 1 HP per level more than usual and rest heal the usual 2 HP after each turn they did not fight. They also suffer a quarter less damage from poison."
<italic>text='Healthy'</italic> units have 1 additional hitpoint, and gain 1 more per level. They will also heal 2 hitpoints each turn, regardless of whether they engaged in combat the turn before."
[/topic]
[topic]
Expand All @@ -494,21 +494,21 @@ Dim is a trait all too common in goblins and other lesser species. There are rea
[topic]
id=traits_slow
title= _"Slow"
text= _"<italic>text='Slow'</italic> units have −1 movement but 5% more hitpoints." + _"
text= _"<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." + _"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
[/topic]
[topic]
id=traits_weak
title= _"Weak"
text= _"Units with trait <italic>text='weak'</italic> get a −1 increment in hitpoints and melee damage."
text= _"Units with the <italic>text='weak'</italic> trait receive a 1 point decrease in hitpoints and melee damage."
[/topic]
[topic]
id=traits_aged
title= _"trait^Aged"
text= _"Units with trait <italic>text='aged'</italic> get a −8 increment in hitpoints and a −1 increment in movement and melee damage."
text= _"Units with the <italic>text='aged'</italic> trait have 8 hitpoints less and suffer from a 1 point decrease in movement and melee damage."
[/topic]
[topic]
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