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NR S2,3: properly give endlevel bonus when appropriate
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Vultraz committed Apr 24, 2015
1 parent 82073c1 commit 4f22705
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Expand Up @@ -757,6 +757,11 @@
[/message]
[/else]
[/if]

[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]

# Hamel got killed, the scenario is lost.
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12 changes: 12 additions & 0 deletions data/campaigns/Northern_Rebirth/scenarios/03_To_the_Mines.cfg
Expand Up @@ -142,6 +142,18 @@
[/message]
[/event]

[event]
name=die
[filter]
id=Pruol
[/filter]

[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]

# ...or get to the mines with him still alive. But without bonus in that case.
[event]
name=moveto
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