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Vultraz committed Jul 29, 2019
1 parent d6bbb6c commit 5046f08
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Showing 12 changed files with 163 additions and 165 deletions.
6 changes: 3 additions & 3 deletions data/core/about.cfg
Expand Up @@ -1481,9 +1481,9 @@
[entry]
name = "newfrenchy88"
[/entry]
[entry]
name = "Niall Burton (Leonard03)"
[/entry]
[entry]
name = "Niall Burton (Leonard03)"
[/entry]
[entry]
name = "niegenug"
[/entry]
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20 changes: 10 additions & 10 deletions data/core/units.cfg
Expand Up @@ -205,7 +205,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
{HUMAN_NAMES}
[/race]

# wmllint: general spellings Dunefolk
# wmllint: general spellings Dunefolk
# wmllint: general spelling liminal
[race]
id=dunefolk
Expand Down Expand Up @@ -1463,7 +1463,7 @@ The life span of the wose is unknown, although the most ancient members of this
[/resistance]
[/movetype]
[movetype]
[movetype]
name=dunefoot
[movement_costs]
shallow_water=3
Expand Down Expand Up @@ -1504,8 +1504,8 @@ The life span of the wose is unknown, although the most ancient members of this
arcane=80
[/resistance]
[/movetype]
[movetype]
[movetype]
name=duneelusivefoot
[movement_costs]
shallow_water=3
Expand Down Expand Up @@ -1546,8 +1546,8 @@ The life span of the wose is unknown, although the most ancient members of this
arcane=80
[/resistance]
[/movetype]
[movetype]
[movetype]
name=dunearmoredfoot
[movement_costs]
shallow_water=3
Expand Down Expand Up @@ -1588,7 +1588,7 @@ The life span of the wose is unknown, although the most ancient members of this
arcane=80
[/resistance]
[/movetype]
[movetype]
name=dunehorse
[movement_costs]
Expand Down Expand Up @@ -1641,7 +1641,7 @@ The life span of the wose is unknown, although the most ancient members of this
sand=1
forest=3
hills=2
mountains=4
mountains=4
village=1
castle=1
cave=3
Expand All @@ -1656,7 +1656,7 @@ The life span of the wose is unknown, although the most ancient members of this
sand=60
forest=70
hills=40
mountains=60
mountains=60
village=60
castle=50
cave=70
Expand All @@ -1671,5 +1671,5 @@ The life span of the wose is unknown, although the most ancient members of this
cold=100
arcane=80
[/resistance]
[/movetype]
[/movetype]
[/units]
2 changes: 1 addition & 1 deletion data/core/units/elves/Rider.cfg
Expand Up @@ -18,7 +18,7 @@
#mostly like a foot Elf, but they
#aren't good at defending in villages
#they are weak against piercing attacks
description= _ "The prevalence of guerrilla tactics in Elven strategy results in great emphasis on maintaining highly mobile units capable of fighting on an adaptable battlefront. This style of warfare requires rapid communication between small skirmish groups and the ability to quickly transfer troops between combat zones. Experienced Elvish riders know this well and thus devote most of their time to improving their horsemanship rather than their individual fighting skills. The speed at which they travel through the forest would be suicidal for any other cavalry, and they are tenacious enough to ride for as much as two or three days at a time without resting. While the intelligence and communication these horsemen provide is invaluable to Elven tactics, the lack of combat prowess and front line engagement means that Elvish riders are the oft unsung heroes of war, left supporting their brethren from the back lines."
description= _ "The prevalence of guerrilla tactics in Elven strategy results in great emphasis on maintaining highly mobile units capable of fighting on an adaptable battlefront. This style of warfare requires rapid communication between small skirmish groups and the ability to quickly transfer troops between combat zones. Experienced Elvish riders know this well and thus devote most of their time to improving their horsemanship rather than their individual fighting skills. The speed at which they travel through the forest would be suicidal for any other cavalry, and they are tenacious enough to ride for as much as two or three days at a time without resting. While the intelligence and communication these horsemen provide is invaluable to Elven tactics, the lack of combat prowess and front line engagement means that Elvish riders are the oft unsung heroes of war, left supporting their brethren from the back lines."
die_sound=horse-die.ogg
[defense]
village=50
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4 changes: 2 additions & 2 deletions data/core/units/humans/Horse_Lancer.cfg
Expand Up @@ -30,7 +30,7 @@
number=3
[/attack]
{DEFENSE_ANIM_FILTERED "units/human-loyalists/lancer/lancer-se-defend2-miss.png" "units/human-loyalists/lancer/lancer-se-defend1-miss.png" {SOUND_LIST:HORSE_HIT} (hits=miss)}
{DEFENSE_ANIM_FILTERED "units/human-loyalists/lancer/lancer-se-defend2.png" "units/human-loyalists/lancer/lancer-se-defend1.png" {SOUND_LIST:HORSE_HIT} (hits=hit,kill)}
{DEFENSE_ANIM_FILTERED "units/human-loyalists/lancer/lancer-se-defend2.png" "units/human-loyalists/lancer/lancer-se-defend1.png" {SOUND_LIST:HORSE_HIT} (hits=hit,kill)}
[movement_anim]
start_time=0
[frame]
Expand All @@ -42,7 +42,7 @@
name=lance
[/filter_attack]
start_time=-250
# this is a placeholder, it looks better than the lance-up default image, but it is not really an animation
# this is a placeholder, it looks better than the lance-up default image, but it is not really an animation
[frame]
image="units/human-loyalists/lancer/lancer-se-attack1.png:25"
sound=horse-canter.wav
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2 changes: 1 addition & 1 deletion data/core/units/merfolk/Siren.cfg
Expand Up @@ -66,7 +66,7 @@ The myriad applications of this rarely occur to land dwellers, who simply regard
image="units/merfolk/siren-magic-1.png:200"
[/frame]
[frame]
image="units/merfolk/siren-magic-2.png:200"
image="units/merfolk/siren-magic-2.png:200"
sound=water-blast.wav
[/frame]
[frame]
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142 changes: 71 additions & 71 deletions data/core/units/monsters/Elder_Falcon.cfg
@@ -1,71 +1,71 @@
#textdomain wesnoth-units
[unit_type]
id=Elder Falcon
name= _ "Elder Falcon"
race=falcon
image="units/monsters/elder-falcon.png"
{TRAIT_FERAL_MUSTHAVE}
hitpoints=27
movement_type=lightfly
movement=9
experience=50
level=1
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=scout
description= _ "Elder Falcons bear the telltale scars of veteran warriors from protecting their masters, their bodies proof of repeated dives into a swirling melee. Stronger and faster than their younger kin, they are rumored to hit with enough force to remove an enemy's head. "+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
die_sound={SOUND_LIST:GRYPHON_DIE}
{DEFENSE_ANIM "units/monsters/elder-falcon.png" "units/monsters/elder-falcon.png" {SOUND_LIST:GRYPHON_HIT} }
[defense]
village=50
[/defense]
[attack]
name=claws
description= _ "claws"
icon=attacks/claws-animal.png
type=blade
range=melee
damage=4
number=3
[/attack]
[attack]
name=beak
description= _ "beak"
type=pierce
range=melee
damage=9
number=1
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]

[attack_anim]
[filter_attack]
name=claws
[/filter_attack]

start_time=-200

[frame]
image="units/monsters/elder-falcon.png:300"
[/frame]

{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=beak
[/filter_attack]

start_time=-200

[frame]
image="units/monsters/elder-falcon.png:300"
[/frame]

{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]
#textdomain wesnoth-units
[unit_type]
id=Elder Falcon
name= _ "Elder Falcon"
race=falcon
image="units/monsters/elder-falcon.png"
{TRAIT_FERAL_MUSTHAVE}
hitpoints=27
movement_type=lightfly
movement=9
experience=50
level=1
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=scout
description= _ "Elder Falcons bear the telltale scars of veteran warriors from protecting their masters, their bodies proof of repeated dives into a swirling melee. Stronger and faster than their younger kin, they are rumored to hit with enough force to remove an enemy's head. "+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
die_sound={SOUND_LIST:GRYPHON_DIE}
{DEFENSE_ANIM "units/monsters/elder-falcon.png" "units/monsters/elder-falcon.png" {SOUND_LIST:GRYPHON_HIT} }
[defense]
village=50
[/defense]
[attack]
name=claws
description= _ "claws"
icon=attacks/claws-animal.png
type=blade
range=melee
damage=4
number=3
[/attack]
[attack]
name=beak
description= _ "beak"
type=pierce
range=melee
damage=9
number=1
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]

[attack_anim]
[filter_attack]
name=claws
[/filter_attack]

start_time=-200

[frame]
image="units/monsters/elder-falcon.png:300"
[/frame]

{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=beak
[/filter_attack]

start_time=-200

[frame]
image="units/monsters/elder-falcon.png:300"
[/frame]

{SOUND:HIT_AND_MISS spear.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
[/unit_type]

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