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Merge branch 'master' into scoped_vars
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CelticMinstrel committed Feb 16, 2021
2 parents 95c565e + a2d676e commit 526c996
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8 changes: 8 additions & 0 deletions changelog.md
@@ -1,11 +1,17 @@
## Version 1.15.9+dev
### Add-ons client
### Add-ons server
* Fixed undefined behavior when servicing requests to downgrade add-ons.
### Campaigns
* The Rise of Wesnoth
* Adjust campaign difficulty
### Editor
### Multiplayer
* The Delay Advancements modification has been removed in favor of adding the Plan Unit Advance modification to mainline. Enabling this modification allows each player to choose what their units will level up into in case the advancement happens on an enemy player's turn in an online multiplayer game.
* Unit advancement that happens on an enemy's turn in online multiplayer games are no longer randomized. Instead, the first advancement listed for the unit is always used.
### Lua API
* Upgrade to Lua 5.4.2.
* Added the wesnoth.as_text(...) function as a way to more easily view the contents of a lua table. This is intended as a debugging aid and nothing more.
### Packaging
### Terrain
### Translations
Expand All @@ -15,8 +21,10 @@
* north-facing frames for dunefolk skirmisher, loyalist bowman, and troll whelp
### User interface
* Added a "disengaged" orb, shown instead of the partially-moved orb for units that can move but can't attack.
* Added information about the build's (not runtime) target CPU architecture to the game version info dialog and --report.
### WML Engine
### Miscellaneous and Bug Fixes
* Fixed display zoom not being taken into account when using the `x`, `y`, `directional_x` and `directional_y` attributes in unit animations.

## Version 1.15.9
### Add-ons server
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2 changes: 1 addition & 1 deletion data/campaigns/Descent_Into_Darkness/_main.cfg
Expand Up @@ -9,7 +9,7 @@
rank=100
year="389 YW"
icon="data/campaigns/Descent_Into_Darkness/images/units/dark-mage.png~RC(magenta>red)"
image="data/campaigns/Descent_Into_Darkness/images/campaign_image.png"
background="data/campaigns/The_Rise_Of_Wesnoth/images/story/trow_intro_03.jpg"
name= _ "Descent into Darkness"
abbrev= _ "DiD"
define=CAMPAIGN_DESCENT
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2 changes: 1 addition & 1 deletion data/campaigns/Liberty/_main.cfg
Expand Up @@ -14,7 +14,7 @@
first_scenario=01_The_Raid
define=CAMPAIGN_LIBERTY
icon="units/human-outlaws/fugitive.png~RC(magenta>red)"
image="data/campaigns/Liberty/images/campaign_image.png"
background="data/campaigns/The_Rise_Of_Wesnoth/images/story/trow_intro_02.jpg"

{CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Peasant") ( _ "Easy")} {DEFAULT_DIFFICULTY}
{CAMPAIGN_DIFFICULTY NORMAL "units/human-outlaws/outlaw.png~RC(magenta>red)" ( _ "Outlaw") ( _ "Normal")}
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2 changes: 1 addition & 1 deletion data/campaigns/Northern_Rebirth/_main.cfg
Expand Up @@ -22,7 +22,7 @@
" + _"(Expert level, 13 scenarios.)"
icon="scenery/dwarven-doors-closed.png"
image="data/campaigns/Northern_Rebirth/images/campaign_image.png"
background="data/campaigns/The_Rise_Of_Wesnoth/images/story/trow_story_02-The_Fall.jpg"

[about]
title = _ "Campaign Design"
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2 changes: 1 addition & 1 deletion data/campaigns/The_Rise_Of_Wesnoth/_main.cfg
Expand Up @@ -11,7 +11,7 @@
end_year="1 YW"
name= _ "The Rise of Wesnoth"
icon="data/campaigns/The_Rise_Of_Wesnoth/images/units/noble-lord.png"
image="data/campaigns/The_Rise_Of_Wesnoth/images/campaign_image.png"
background="data/campaigns/The_Rise_Of_Wesnoth/images/story/trow_story_04b-The_Midlands.jpg"
abbrev= _ "TRoW"
define=CAMPAIGN_THE_RISE_OF_WESNOTH
first_scenario=01_A_Summer_of_Storms
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Expand Up @@ -4,7 +4,7 @@
name= _ "A Summer of Storms"
next_scenario=02_The_Fall
map_file=01_A_Summer_of_Storms.map
{TURNS 31 28 25}
{TURNS 29 27 25}
{DEFAULT_SCHEDULE}

# Music for this scenario is handled in the intro and an event below
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id=Prince Haldric
name= _ "Prince Haldric"
profile=portraits/haldric.png
{GOLD 125 100 100}
{GOLD 140 120 100}
unrenamable=yes
side=1
canrecruit=yes
Expand All @@ -97,7 +97,7 @@
profile="portraits/lady_outlaw.png"
side=2
canrecruit=yes
{GOLD 70 120 170}
{GOLD 140 160 180}
recruit=Footpad, Poacher, Thief, Thug
team_name=wesfolk
user_team_name=_"Wesfolk"
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10 changes: 6 additions & 4 deletions data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg
Expand Up @@ -28,7 +28,7 @@
unrenamable=yes
side=1
canrecruit=yes
gold=100
{GOLD 140 120 100}
controller=human
team_name=Haldric
user_team_name=_"Stormvale"
Expand All @@ -54,7 +54,7 @@
passive_leader=yes
grouping=defensive
[/ai]
{GOLD 90 130 170}
{GOLD 90 120 150}
team_name=wesfolk
user_team_name=_"Wesfolk"
{FLAG_VARIANT6 ragged}
Expand All @@ -70,7 +70,8 @@
side=3
canrecruit=yes
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
{GOLD 180 260 350}
{GOLD 120 160 200}
{INCOME 6 9 12}
team_name=orcs
user_team_name=_"Orcs"
[ai]
Expand All @@ -93,7 +94,8 @@
side=4
canrecruit=yes
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
{GOLD 160 220 310}
{GOLD 160 200 240}
{INCOME 4 6 8}
team_name=orcs
user_team_name=_"Orcs"
[ai]
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Expand Up @@ -4,7 +4,7 @@
name= _ "A Harrowing Escape"
map_file=03_A_Harrowing_Escape.map
next_scenario=04a_The_Swamp_of_Esten
{TURNS 48 45 42}
{TURNS 42 39 36}
{DEFAULT_SCHEDULE}

{SCENARIO_MUSIC the_king_is_dead.ogg}
Expand All @@ -22,7 +22,7 @@
unrenamable=yes
side=1
canrecruit=yes
gold=100
{GOLD 140 120 100}
controller=human
team_name=Haldric
user_team_name=_"Refugees"
Expand All @@ -36,7 +36,8 @@
profile=portraits/orcs/grunt.png
side=2
canrecruit=yes
{GOLD 80 140 200}
{GOLD 100 150 200}
{INCOME 1 2 3}
team_name=orcs
user_team_name=_"Orcs"
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
Expand All @@ -60,7 +61,8 @@
profile=portraits/orcs/grunt-2.png
side=3
canrecruit=yes
{GOLD 80 140 200}
{GOLD 100 150 200}
{INCOME 1 2 3}
team_name=orcs
user_team_name=_"Orcs"
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
Expand Down Expand Up @@ -332,7 +334,7 @@ SW — The Midlands."
[then]
[gold]
side=3
amount={ON_DIFFICULTY 60 80 90}
amount={ON_DIFFICULTY 70 80 90}
[/gold]

[message]
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Expand Up @@ -35,7 +35,7 @@
unrenamable=yes
side=1
canrecruit=yes
gold=100
{GOLD 160 140 120}
controller=human
team_name=Haldric
user_team_name=_"Refugees"
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18 changes: 10 additions & 8 deletions data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg
Expand Up @@ -4,7 +4,7 @@
name= _ "The Midlands"
next_scenario=05_The_Oldwood
map_file=04b_The_Midlands.map
{TURNS 45 42 39}
{TURNS 36 33 30}
{DEFAULT_SCHEDULE}

{SCENARIO_MUSIC wanderer.ogg}
Expand Down Expand Up @@ -35,15 +35,15 @@
unrenamable=yes
side=1
canrecruit=yes
gold=100
{GOLD 160 140 120}
controller=human
team_name=Haldric
user_team_name=_"Refugees"
{FLAG_VARIANT loyalist}
[/side]

[side]
type=Orcish Warlord
type=Orcish Warrior
id=Tan-Vrodis
name= _ "Tan-Vrodis"
#This is the nearest enemy, make him softer.
Expand All @@ -54,7 +54,7 @@
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
[/ai]
{GOLD 70 110 160}
{GOLD 80 100 120}
user_team_name=_"Orcs"
team_name=orcs
[/side]
Expand All @@ -66,7 +66,8 @@
profile="portraits/orcs/grunt-3.png"
side=3
canrecruit=yes
{GOLD 110 150 190}
{GOLD 100 140 180}
{INCOME 1 2 3}
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
Expand Down Expand Up @@ -99,7 +100,8 @@
profile="portraits/orcs/grunt-2.png"
side=4
canrecruit=yes
{GOLD 110 150 190}
{GOLD 100 140 180}
{INCOME 1 2 3}
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
Expand Down Expand Up @@ -321,7 +323,7 @@

[gold]
side=4
amount=80
amount={ON_DIFFICULTY 60 70 80}
[/gold]
[/event]

Expand All @@ -338,7 +340,7 @@

[gold]
side=3
amount=80
amount={ON_DIFFICULTY 60 70 80}
[/gold]
[/event]

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Expand Up @@ -22,7 +22,7 @@
unrenamable=yes
side=1
canrecruit=yes
gold=100
{GOLD 160 140 120}
controller=human
team_name=Haldric
user_team_name=_"Refugees"
Expand Down Expand Up @@ -100,8 +100,8 @@
profile="portraits/rithrandil.png"
canrecruit=yes
recruit=Wose Sapling
{GOLD 160 100 60}
{INCOME 10 5 3}
{GOLD 160 130 100}
{INCOME 7 5 3}
team_name=Haldric
user_team_name=_"Refugees"
[/side]
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Expand Up @@ -29,7 +29,7 @@
name= _ "Prince Haldric"
unrenamable=yes
canrecruit=yes
gold=100
{GOLD 160 140 120}
controller=human
shroud=yes
team_name=Haldric
Expand All @@ -44,7 +44,7 @@
name= _ "Lich-Lord Lenvan"
canrecruit=yes
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer
{GOLD 160 280 400}
{GOLD 240 300 360}
{INCOME 6 10 14}
team_name=undead
user_team_name=_"Undead"
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Expand Up @@ -25,7 +25,7 @@
name= _ "Prince Haldric"
unrenamable=yes
canrecruit=yes
gold=200
{GOLD 220 200 180}
controller=human
team_name=Haldric
user_team_name=_"Humans"
Expand All @@ -40,7 +40,7 @@
profile="portraits/aethyr-first.png"
canrecruit=yes
recruit=Peasant, Bowman, Horseman, Mage, Spearman
{GOLD 220 160 120}
{GOLD 220 180 140}
[ai]
aggression=-0.5
{NO_SCOUTS}
Expand Down Expand Up @@ -78,7 +78,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif

{GOLD 190 230 290}
{GOLD 190 230 270}
team_name=orcs
user_team_name=_"Orcs"
[ai]
Expand All @@ -91,7 +91,7 @@
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 5 7 9}
[/side]

[side]
Expand All @@ -112,7 +112,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif

{GOLD 190 230 290}
{GOLD 190 230 270}
team_name=orcs
user_team_name=_"Orcs"
[ai]
Expand All @@ -125,7 +125,7 @@
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 5 7 9}
[/side]

[side]
Expand All @@ -148,7 +148,7 @@
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif

{GOLD 260 300 360}
{GOLD 240 300 360}
team_name=orcs
user_team_name=_"Orcs"
[ai]
Expand All @@ -161,7 +161,7 @@
caution=0.0
grouping=no
[/ai]
{INCOME 5 10 15}
{INCOME 8 12 16}
[/side]

[event]
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Expand Up @@ -5,7 +5,7 @@
next_scenario=10_Sewer_of_Southbay
victory_when_enemies_defeated=no
map_file=09_Fallen_Lich_Point.map
{TURNS 39 36 33}
{TURNS 36 33 30}
{DEFAULT_SCHEDULE}

{SCENARIO_MUSIC breaking_the_chains.ogg}
Expand All @@ -23,7 +23,7 @@
unrenamable=yes
side=1
canrecruit=yes
gold=200
{GOLD 220 200 180}
controller=human
team_name=Haldric
user_team_name=_"Refugees"
Expand Down Expand Up @@ -114,7 +114,7 @@
name= _ "Lich-Lord Caror"
canrecruit=yes
recruit=Skeleton, Skeleton Archer, Ghost, Ghoul, Walking Corpse
{GOLD 0 150 190}
{GOLD 100 130 160}
team_name=undead
user_team_name=_"Undead"
scroll_to_leader=no
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