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Moved faction sorting from the FLG manager to the connect engine
This list in the connect engine was passed to each of its side engine's flg managers, where it was then sorted by update_choosable_factions(). Basically, a whole bunch of unnecessary sorting. This makes it so the list is already sorted when it's passed to each side engine. None of the post-processing of the faction list (in populating available_leaders_) should mess with the order, as far as I can tell.
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