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Moved game version stuff from game_config.hpp to version.hpp
They're still in the game_config namespace but are now in a more logical header. game_config::version has been replaced with wesnoth_version.str(), save for one case where it was replaced with wesnoth_version directly (it was a comparison against another version_info object; no need to compare against a string...). Also cleaned up a bunch of game_config.hpp includes. (cherry-picked from commit b8d051c)
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Original file line number | Diff line number | Diff line change |
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@@ -20,7 +20,6 @@ | |
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#include "color_range.hpp" | ||
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#include "game_config.hpp" | ||
#include "map/map.hpp" | ||
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#include <iomanip> | ||
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Original file line number | Diff line number | Diff line change |
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@@ -21,6 +21,7 @@ | |
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#include "units/frame_private.hpp" | ||
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#include "color.hpp" | ||
#include "halo.hpp" | ||
#include "image.hpp" | ||
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