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units - make horse-based dunefolk have mounted undead variation
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doofus-01 committed Feb 13, 2021
1 parent d3f94aa commit 57d3539
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1 change: 1 addition & 0 deletions data/core/units/dunefolk/Cataphract.cfg
Expand Up @@ -19,6 +19,7 @@ units/dunefolk/rider/#enddef
{AMLA_DEFAULT}
cost=61
usage=fighter
undead_variation=mounted
description= _ "Cataphracts are eminent horsemen, riders of mounts that are possessed less of speed or endurance but tremendous power instead. Bearing a lance along with their signature maces, these warriors are most often the secondary strike force after a primary assault. After enemy forces are already occupied and weakened by a flank of swordsmen, a terrifying sight is a group of cataphracts lining up, lances pitched at the ready. A gap is made amongst the Dunefolk ranks, and in a single charge, these mighty horsemen pierce straight through enemy formations, dealing a lethal blow in a single stroke. Those who try to flee swiftly discover that neither sand nor hills deter these riders in the slightest, and the displaced air of a descending mace is the last sound they hear."
{NOTE_CHARGE}
die_sound=horse-die.ogg
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1 change: 1 addition & 0 deletions data/core/units/dunefolk/Horse_Archer.cfg
Expand Up @@ -17,6 +17,7 @@ units/dunefolk/rider/#enddef
advances_to=Dune Windbolt
cost=38
usage=archer
undead_variation=mounted
description= _ "Though relatively few in number, some riders favor archery as their technique of choice for battle. Fleet and elusive, these horsemen are experts at harassing less mobile foes with hails of arrows and hunting down fleeing enemies from a distance. Though not usually trained for infiltration or spying, these equestrians’ ability to pass messages from afar with their long-ranged arrows is of great use to maintain communication among the Dunefolk armies."
die_sound=horse-die.ogg
{DEFENSE_ANIM "{PATH_TEMP}horse-archer.png" "{PATH_TEMP}horse-archer.png" {SOUND_LIST:HORSE_HIT} }
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1 change: 1 addition & 0 deletions data/core/units/dunefolk/Marauder.cfg
Expand Up @@ -26,6 +26,7 @@ units/dunefolk/rider/#enddef
advances_to=null
{AMLA_DEFAULT}
cost=52
undead_variation=mounted
usage=scout
description= _ "Some find themselves well suited to the life of a raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travelers or vulnerable caravans, these horsemen make their livelihood off scavenging and pilfering. Having no particular specialty, marauders are neither the strongest warriors, nor the most dextrous archers, but are nevertheless among the most dangerous enemies out in the desert due to their sheer maneuverability. A coordinated marauder attack can wipe out medium-sized camps before any response is possible, and guerrilla tactics may allow them to prevail against stronger foes where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids."
die_sound=horse-die.ogg
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1 change: 1 addition & 0 deletions data/core/units/dunefolk/Raider.cfg
Expand Up @@ -26,6 +26,7 @@ units/dunefolk/rider/#enddef
advances_to=Dune Marauder
cost=34
usage=scout
undead_variation=mounted
description= _ "Though rarely found in organized armies, raiders are a staple among the nomadic Dunefolk, who regularly ambush rival caravans and camps at night. In these scenarios, raw power is of little concern. The greatest importance is placed on speed — striking quickly and spreading as much chaos as possible in the shortest time possible allows these riders to get in and out of the blitz without fear of counterattack. Raiders are the fastest of the Dunefolk, capable of outpacing nearly anything they might encounter in the sandy deserts."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_FILTERED "{PATH_TEMP}raider.png" "{PATH_TEMP}raider.png" {SOUND_LIST:HUMAN_HIT} (
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1 change: 1 addition & 0 deletions data/core/units/dunefolk/Rider.cfg
Expand Up @@ -17,6 +17,7 @@ units/dunefolk/rider/#enddef
advances_to=Dune Raider,Dune Horse Archer,Dune Sunderer
cost=18
usage=scout
undead_variation=mounted
description= _ "The Dunefolk are prominent horse breeders who raise many different varieties of mounts to fulfill various purposes. Those who are used for hard labor are bred for power, while those for journeys or caravans are bred for endurance. For warfare, a mix of traits is usually best, though the ability to easily and rapidly traverse sand is of utmost importance. The riders of these horses primarily function as scouts and messengers, or occasionally as supporting forces for weakened lines. The crucial trait of maneuverability is what allows these horsemen to be so effective and versatile out on the rolling dunes."
die_sound=horse-die.ogg
{DEFENSE_ANIM "{PATH_TEMP}rider.png" "{PATH_TEMP}rider.png" {SOUND_LIST:HORSE_HIT} }
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1 change: 1 addition & 0 deletions data/core/units/dunefolk/Sunderer.cfg
Expand Up @@ -17,6 +17,7 @@ units/dunefolk/rider/#enddef
advances_to=Dune Cataphract
cost=38
usage=fighter
undead_variation=mounted
description= _ "Among the many different type of Dune horsemen, there are those who most enjoy the frantic melee at the heart of battle. Bearing short-ranged maces, these sunderers are sturdy, robust warriors who have both the disposition and skill to survive multiple skirmishes. Though not particularly creative or special warriors, such a rider is not impotent in any way — even a small group of sunderers is powerful enough to breach most enemy lines through sheer force. In a situation that requires it, these horsemen also possess enough skill at archery to weaken enemy forces or pick off fleeing stragglers."
die_sound=horse-die.ogg
{DEFENSE_ANIM "{PATH_TEMP}sunderer-defend2.png" "{PATH_TEMP}sunderer-defend1.png" {SOUND_LIST:HORSE_HIT} }
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1 change: 1 addition & 0 deletions data/core/units/dunefolk/Windbolt.cfg
Expand Up @@ -18,6 +18,7 @@ units/dunefolk/rider/#enddef
{AMLA_DEFAULT}
cost=50
usage=archer
undead_variation=mounted
description= _ "Archery on horseback presents a number of additional challenges that very few are able to overcome. What separates the renowned windbolts from other bowmen is their ability to not only master these difficulties, but turn them into advantages instead. Making use of their steeds’ great speed, a windbolt is actually a better archer when mounted as compared to on land. The extra momentum from riding on horseback provides additional force to their already potent shots, and by riding in meandering patterns, these bowmen are able to curve the trajectories of their arrows, reaching targets they might not be able to otherwise. Having honed their craft to its apex, windbolts are the undisputed masters of ranged combat among the Dunefolk."
die_sound=horse-die.ogg
{DEFENSE_ANIM "{PATH_TEMP}windbolt.png" "{PATH_TEMP}windbolt.png" {SOUND_LIST:HORSE_HIT} }
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