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Fixed a few scattered typos
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Vultraz committed Apr 2, 2015
1 parent f05232b commit 5d494e2
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions changelog
Expand Up @@ -229,7 +229,7 @@ Version 1.13.0-dev:
* Added a new "Advanced Settings" button and dialog to campaign select.
* Added new wml attributes to listbox: has_minimum and has_maximum.
* Added a "Disable automatic moves" preference to disable automatic movements
at the begining of a turn.
at the beginning of a turn.
* Fixed lower button row padding for GUI1 dialogs including Statistics and
the Add-ons Manager (bugs #22379, #22791).
* Fixed mouse tracking issue with workaround by changing the default window
Expand Down Expand Up @@ -269,7 +269,7 @@ Version 1.13.0-dev:
efffect as [lua] tags inside [scenario]).
* enable side_for= in key [message] with [option]s.
* added [effect] apply_to=fearless/healthy which is now used by
healty/fearless traits instead of hardcoding the id of those traits in c++.
healthy/fearless traits instead of hardcoding the id of those traits in c++.
* added support for a shuffle key in the [music] music to allow selecting
between random and non-random music play (bug #19653)
* Fixed a bug that prevented [animate_unit] from displaying death or victory
Expand All @@ -292,7 +292,7 @@ Version 1.13.0-dev:
* replace 'fight_on_without_leader'=yes/no with defeat_condition=no_leader/
no_units/always/never which allows the wml developer to decide when a side
is considered defeated
* Fix Fisher-Yates implemenation of Lua helper.shuffle (bug #21706)
* Fix Fisher-Yates implementation of Lua helper.shuffle (bug #21706)
* Fixed issues with the ~BG() image path function not always working with
cached images.
* Idle controlled sides now serialize as human controlled.
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