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NR S12: hide empty sides
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There has been a report that some scenario would be nearly unbeatable if they
are empty in the first place, so this has the side effect of not showing the
player that he misses something. (Nevertheless, they should be hidden)

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sevu committed Sep 3, 2018
1 parent 2221e86 commit 64da2e3
Showing 1 changed file with 11 additions and 0 deletions.
11 changes: 11 additions & 0 deletions data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg
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y=3,4,5,3,4,5,3,4,5
terrain=Gs^Fp
[/terrain]

[modify_side]
sie=4
hidden=yes
[/modify_side]
[/then]
[/if]

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{CLEAR_VARIABLE place_eryssa_at}
{CLEAR_VARIABLE eryssa_starts_at}
[/then]
[else]
[modify_side]
sie=5
hidden=yes
[/modify_side]
[/else]
[/if]

# Recall heroes
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