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Revert "MP Lobby: reduced frequency of network polls (100ms -> 1000ms)"
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This reverts commit 5fd833a. It was causing the lobby to
lag up to *three minutes* behind current activity due to multiple data packets being queued
(see #3046). It seems 100 ms was enough to mask this issue.
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Vultraz committed May 9, 2018
1 parent fd86d1f commit 6a7bd05
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game_config.cpp
Expand Up @@ -83,7 +83,7 @@ double hex_brightening = 1.25;
//
int cache_compression_level = 6;

unsigned lobby_network_timer = 1000;
unsigned lobby_network_timer = 100;
unsigned lobby_refresh = 4000;

const std::string observer_team_name = "observer";
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