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Move terrain_type_data pointer handling directly to gamemap
Drops the ctor argument from gamemap. I checked editor_map, and while it was creating its own terrain_type_data object, it was using the same data as in the game_config_manager, so there's little point in not simply using the gcm's ttd object in all cases. If the GCM singleton is null, a dummy object is created. Should cover the unit tests case. This also removes the game_config_view arguments from the editor_map ctors since they're no longer needed.
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