Skip to content

Commit

Permalink
Convert most includes to src/-relative
Browse files Browse the repository at this point in the history
This excludes includes that need backtrack path specifiers in order to resolve
name clashes.
  • Loading branch information
Vultraz committed Mar 19, 2016
1 parent c36b96a commit 83ee4f6
Show file tree
Hide file tree
Showing 178 changed files with 784 additions and 784 deletions.
60 changes: 30 additions & 30 deletions src/actions/attack.cpp
Expand Up @@ -21,37 +21,37 @@

#include "vision.hpp"

#include "../ai/lua/unit_advancements_aspect.hpp"
#include "../attack_prediction.hpp"
#include "../config_assign.hpp"
#include "../dialogs.hpp"
#include "../game_config.hpp"
#include "../game_display.hpp"
#include "ai/lua/unit_advancements_aspect.hpp"
#include "attack_prediction.hpp"
#include "config_assign.hpp"
#include "dialogs.hpp"
#include "game_config.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "../game_events/pump.hpp"
#include "../game_preferences.hpp"
#include "../game_data.hpp"
#include "../gettext.hpp"
#include "../log.hpp"
#include "../map.hpp"
#include "../mouse_handler_base.hpp"
#include "../play_controller.hpp"
#include "../random_new.hpp"
#include "../replay.hpp"
#include "../resources.hpp"
#include "../statistics.hpp"
#include "../synced_checkup.hpp"
#include "../synced_user_choice.hpp"
#include "../team.hpp"
#include "../tod_manager.hpp"
#include "../unit.hpp"
#include "../unit_abilities.hpp"
#include "../unit_animation_component.hpp"
#include "../unit_display.hpp"
#include "../unit_helper.hpp"
#include "../unit_map.hpp"
#include "../whiteboard/manager.hpp"
#include "../wml_exception.hpp"
#include "game_events/pump.hpp"
#include "game_preferences.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map.hpp"
#include "mouse_handler_base.hpp"
#include "play_controller.hpp"
#include "random_new.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "statistics.hpp"
#include "synced_checkup.hpp"
#include "synced_user_choice.hpp"
#include "team.hpp"
#include "tod_manager.hpp"
#include "unit.hpp"
#include "unit_abilities.hpp"
#include "unit_animation_component.hpp"
#include "unit_display.hpp"
#include "unit_helper.hpp"
#include "unit_map.hpp"
#include "whiteboard/manager.hpp"
#include "wml_exception.hpp"

#include <boost/foreach.hpp>

Expand Down
4 changes: 2 additions & 2 deletions src/actions/attack.hpp
Expand Up @@ -29,8 +29,8 @@ class unit;
class unit_map;
class gamemap;

#include "../unit_types.hpp"
#include "../ai/lua/unit_advancements_aspect.hpp"
#include "unit_types.hpp"
#include "ai/lua/unit_advancements_aspect.hpp"

#include <vector>

Expand Down
52 changes: 26 additions & 26 deletions src/actions/create.cpp
Expand Up @@ -23,33 +23,33 @@
#include "undo.hpp"
#include "vision.hpp"

#include "../config.hpp"
#include "../config_assign.hpp"
#include "../filter_context.hpp"
#include "../game_board.hpp"
#include "../game_display.hpp"
#include "../game_events/manager.hpp"
#include "../game_events/pump.hpp"
#include "config.hpp"
#include "config_assign.hpp"
#include "filter_context.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "game_state.hpp"
#include "../game_preferences.hpp"
#include "../game_data.hpp"
#include "../gettext.hpp"
#include "../log.hpp"
#include "../map.hpp"
#include "../pathfind/pathfind.hpp"
#include "../recall_list_manager.hpp"
#include "../replay.hpp"
#include "../replay_helper.hpp"
#include "../resources.hpp"
#include "../statistics.hpp"
#include "../synced_checkup.hpp"
#include "../synced_context.hpp"
#include "../team.hpp"
#include "../unit.hpp"
#include "../unit_display.hpp"
#include "../unit_filter.hpp"
#include "../variable.hpp"
#include "../whiteboard/manager.hpp"
#include "game_preferences.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map.hpp"
#include "pathfind/pathfind.hpp"
#include "recall_list_manager.hpp"
#include "replay.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "statistics.hpp"
#include "synced_checkup.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "unit.hpp"
#include "unit_display.hpp"
#include "unit_filter.hpp"
#include "variable.hpp"
#include "whiteboard/manager.hpp"

#include <boost/foreach.hpp>
#include <boost/scoped_ptr.hpp>
Expand Down
4 changes: 2 additions & 2 deletions src/actions/create.hpp
Expand Up @@ -28,8 +28,8 @@ class vconfig;

#include "unit_creator.hpp"

#include "../map_location.hpp"
#include "../unit_ptr.hpp"
#include "map_location.hpp"
#include "unit_ptr.hpp"

#include <boost/tuple/tuple.hpp>

Expand Down
24 changes: 12 additions & 12 deletions src/actions/heal.cpp
Expand Up @@ -19,18 +19,18 @@

#include "heal.hpp"

#include "../game_board.hpp"
#include "../game_display.hpp"
#include "../gettext.hpp"
#include "../log.hpp"
#include "../map.hpp"
#include "../play_controller.hpp"
#include "../resources.hpp"
#include "../team.hpp"
#include "../unit.hpp"
#include "../unit_abilities.hpp"
#include "../unit_display.hpp"
#include "../unit_map.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "unit.hpp"
#include "unit_abilities.hpp"
#include "unit_display.hpp"
#include "unit_map.hpp"

#include <boost/foreach.hpp>
#include <list>
Expand Down
38 changes: 19 additions & 19 deletions src/actions/move.cpp
Expand Up @@ -22,29 +22,29 @@
#include "undo.hpp"
#include "vision.hpp"

#include "../config_assign.hpp"
#include "../game_display.hpp"
#include "config_assign.hpp"
#include "game_display.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "../game_preferences.hpp"
#include "../gettext.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "hotkey/hotkey_item.hpp"
#include "hotkey/hotkey_command.hpp"
#include "../log.hpp"
#include "../map.hpp"
#include "../mouse_handler_base.hpp"
#include "../pathfind/pathfind.hpp"
#include "../replay.hpp"
#include "../replay_helper.hpp"
#include "../synced_context.hpp"
#include "../play_controller.hpp"
#include "../resources.hpp"
#include "../unit_display.hpp"
#include "../formula_string_utils.hpp"
#include "../team.hpp"
#include "../unit.hpp"
#include "../unit_animation_component.hpp"
#include "../whiteboard/manager.hpp"
#include "log.hpp"
#include "map.hpp"
#include "mouse_handler_base.hpp"
#include "pathfind/pathfind.hpp"
#include "replay.hpp"
#include "replay_helper.hpp"
#include "synced_context.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "unit_display.hpp"
#include "formula_string_utils.hpp"
#include "team.hpp"
#include "unit.hpp"
#include "unit_animation_component.hpp"
#include "whiteboard/manager.hpp"

#include <boost/foreach.hpp>
#include <deque>
Expand Down
2 changes: 1 addition & 1 deletion src/actions/move.hpp
Expand Up @@ -24,7 +24,7 @@ struct map_location;
class replay;
class unit;

#include "../unit_map.hpp"
#include "unit_map.hpp"

#include <vector>

Expand Down
14 changes: 7 additions & 7 deletions src/actions/shroud_clearing_action.cpp
@@ -1,13 +1,13 @@
#include "shroud_clearing_action.hpp"

#include "move.hpp" //get_village
#include "../resources.hpp"
#include "../team.hpp"
#include "../log.hpp"
#include "../unit_display.hpp"
#include "../game_board.hpp"
#include "../map.hpp"
#include "../play_controller.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "log.hpp"
#include "unit_display.hpp"
#include "game_board.hpp"
#include "map.hpp"
#include "play_controller.hpp"

namespace actions {
void shroud_clearing_action::return_village()
Expand Down
4 changes: 2 additions & 2 deletions src/actions/shroud_clearing_action.hpp
@@ -1,8 +1,8 @@
#pragma once

#include "vision.hpp"
#include "../map_location.hpp"
#include "../unit_ptr.hpp"
#include "map_location.hpp"
#include "unit_ptr.hpp"

#include <boost/noncopyable.hpp>
#include <boost/ptr_container/ptr_vector.hpp>
Expand Down
44 changes: 22 additions & 22 deletions src/actions/undo.cpp
Expand Up @@ -20,28 +20,28 @@
#include "undo.hpp"
#include "global.hpp"

#include "../game_board.hpp" // for game_board
#include "../game_display.hpp" // for game_display
#include "../log.hpp" // for LOG_STREAM, logger, etc
#include "../map.hpp" // for gamemap
#include "../map_location.hpp" // for map_location, operator<<, etc
#include "../mouse_handler_base.hpp" // for command_disabler
#include "../recall_list_manager.hpp" // for recall_list_manager
#include "../replay.hpp" // for recorder, replay
#include "../replay_helper.hpp" // for replay_helper
#include "../resources.hpp" // for screen, teams, units, etc
#include "../statistics.hpp" // for un_recall_unit, etc
#include "../synced_context.hpp" // for set_scontext_synced
#include "../team.hpp" // for team
#include "../unit.hpp" // for unit
#include "../unit_animation_component.hpp"
#include "../unit_display.hpp" // for move_unit
#include "../unit_id.hpp"
#include "../unit_map.hpp" // for unit_map, etc
#include "../unit_ptr.hpp" // for unit_const_ptr, unit_ptr
#include "../unit_types.hpp" // for unit_type, unit_type_data, etc
#include "../util.hpp" // for bad_lexical_cast (ptr only), etc
#include "../whiteboard/manager.hpp" // for manager
#include "game_board.hpp" // for game_board
#include "game_display.hpp" // for game_display
#include "log.hpp" // for LOG_STREAM, logger, etc
#include "map.hpp" // for gamemap
#include "map_location.hpp" // for map_location, operator<<, etc
#include "mouse_handler_base.hpp" // for command_disabler
#include "recall_list_manager.hpp" // for recall_list_manager
#include "replay.hpp" // for recorder, replay
#include "replay_helper.hpp" // for replay_helper
#include "resources.hpp" // for screen, teams, units, etc
#include "statistics.hpp" // for un_recall_unit, etc
#include "synced_context.hpp" // for set_scontext_synced
#include "team.hpp" // for team
#include "unit.hpp" // for unit
#include "unit_animation_component.hpp"
#include "unit_display.hpp" // for move_unit
#include "unit_id.hpp"
#include "unit_map.hpp" // for unit_map, etc
#include "unit_ptr.hpp" // for unit_const_ptr, unit_ptr
#include "unit_types.hpp" // for unit_type, unit_type_data, etc
#include "util.hpp" // for bad_lexical_cast (ptr only), etc
#include "whiteboard/manager.hpp" // for manager

#include "create.hpp" // for find_recall_location, etc
#include "move.hpp" // for get_village
Expand Down
4 changes: 2 additions & 2 deletions src/actions/undo.hpp
Expand Up @@ -21,8 +21,8 @@
#define ACTIONS_UNDO_H_INCLUDED

#include "vision.hpp"
#include "../map_location.hpp"
#include "../unit_ptr.hpp"
#include "map_location.hpp"
#include "unit_ptr.hpp"
#include "undo_action.hpp"

#include <boost/noncopyable.hpp>
Expand Down
6 changes: 3 additions & 3 deletions src/actions/undo_action.hpp
@@ -1,9 +1,9 @@
#pragma once

#include "vision.hpp"
#include "../map_location.hpp"
#include "../unit_ptr.hpp"
#include "../synced_context.hpp"
#include "map_location.hpp"
#include "unit_ptr.hpp"
#include "synced_context.hpp"

#include <boost/noncopyable.hpp>
#include <boost/ptr_container/ptr_vector.hpp>
Expand Down
6 changes: 3 additions & 3 deletions src/actions/undo_dismiss_action.cpp
@@ -1,7 +1,7 @@
#include "undo_dismiss_action.hpp"
#include "../resources.hpp"
#include "../team.hpp"
#include "../replay.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "replay.hpp"

namespace actions
{
Expand Down
4 changes: 2 additions & 2 deletions src/actions/undo_dismiss_action.hpp
@@ -1,8 +1,8 @@
#pragma once

#include "undo_action.hpp"
#include "../unit_ptr.hpp"
#include "../unit.hpp"
#include "unit_ptr.hpp"
#include "unit.hpp"

namespace actions
{
Expand Down
20 changes: 10 additions & 10 deletions src/actions/undo_move_action.cpp
@@ -1,16 +1,16 @@
#include "undo_move_action.hpp"
#include "move.hpp"

#include "../resources.hpp"
#include "../team.hpp"
#include "../replay.hpp"
#include "../unit_map.hpp"
#include "../unit_animation_component.hpp"
#include "../log.hpp"
#include "../game_display.hpp"
#include "../unit_display.hpp"
#include "../game_board.hpp"
#include "../map.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "replay.hpp"
#include "unit_map.hpp"
#include "unit_animation_component.hpp"
#include "log.hpp"
#include "game_display.hpp"
#include "unit_display.hpp"
#include "game_board.hpp"
#include "map.hpp"

static lg::log_domain log_engine("engine");
#define ERR_NG LOG_STREAM(err, log_engine)
Expand Down

0 comments on commit 83ee4f6

Please sign in to comment.