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fixed changelog formatting to 80 chars per line
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ivanovic committed Mar 21, 2015
1 parent c45d93c commit 958cb2d
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Showing 2 changed files with 21 additions and 18 deletions.
29 changes: 16 additions & 13 deletions changelog
Expand Up @@ -47,7 +47,8 @@ Version 1.13.0-dev:
* Eras, mods, and options are now available for sp campaigns.
* Fix sighted events firing too early in several scenarios. Fixes bug #22466
* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.
Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
Wesmere.
* Descent into Darkness:
* Fixed various issues with player and enemy gold and income in
'Descent into Darkness'.
Expand Down Expand Up @@ -135,8 +136,10 @@ Version 1.13.0-dev:
* When using the terrain description feature with a mixed terrain type, the
game will autogenerate a formatted explanation of its best / worst movement
/ defense properties.
* Added automatic help entries for all eras, fulfilling Feature Request #22107
* Fixed in-game help descriptions of default factions, using content from wiki
* Added automatic help entries for all eras, fulfilling Feature Request
#22107
* Fixed in-game help descriptions of default factions, using content from
wiki
* Added automatically generated lists of races and alignments to the
descriptions of factions
* Autogenerated Time of Day Schedule section
Expand Down Expand Up @@ -479,32 +482,32 @@ Version 1.13.0-dev:
* Fix Grand Knight image being distorted in the sidebar
* Fix bug #22251: Map labels not appearing in mp
* Fix bug: lobby sounds not all playing. This was fixed by adding a second
dedicated channel for UI sounds, and moving the "Ready to start" sound to the
turn bell channel.
dedicated channel for UI sounds, and moving the "Ready to start" sound to
the turn bell channel.
* Bug fix: another instance of "overlapping messages", this time with the
planning mode activiation hotkey
* Fix bug #21400: Use unit 'image' with higher priority than 'image_icon' for
animation frames with no specified image.
* Fix bug #21400: Use unit 'image' with higher priority than 'image_icon'
for animation frames with no specified image.
* New filesystem implementation based on boost filesystem
* Added "--noaddons" command-line argument, prevents any add-ons from being
loaded.
* Added "--render-image" command-line argument, similar to --screenshot, but
instead of a map, it takes a wesnoth imagepath and generates at bitmap with the
filters applied.
instead of a map, it takes a wesnoth imagepath and generates at bitmap
with the filters applied.
* New gettext implementation based on boost locale. This raises min boost
requirement to 1.48, and adds a new dep (locale, filesystem was also added
above)
* New image scaling routine imported from the xBRZ project (HqMAME on
sourceforge)
* Now may save screenshots and other images as pngs, using SDL_SavePNG lib
(from github)
* Image path function ~XBRZ added, taking one argument, the scaling factor. A
number 1-5.
* Image path function ~XBRZ added, taking one argument, the scaling factor.
A number 1-5.
* Image path function ~SCALE_SHARP added, analogous to ~SCALE but using
nearest neighbor algo.
* Image path function ~PlOT_ALPHA added. Takes no arguments, plots the alpha
channel in greyscale. Mainly useful for diagnostics of other ipf combinations,
or debugging the engine itself.
channel in greyscale. Mainly useful for diagnostics of other ipf
combinations, or debugging the engine itself.
* Image path function ~WIPE_ALPHA added. Again mainly useful for diagnostics.
* New RNG implementation using boost::mt19937, and boost::random_device for
seeds. The boost random library is now a build requirement.
Expand Down
10 changes: 5 additions & 5 deletions players_changelog
Expand Up @@ -135,12 +135,12 @@ Version 1.13.0-dev:
* Default to classic minimap terrain representation (satellite view).
* Added trait list with links to the help page for units
* In the help page for a units, if a unit has "terrain defense caps" (like
cavalry on forests), a "Defense Capped" column is added to the terrain modifiers
table, showing which terrains have a cap in place. A link to an explanation of
this behavior elsewhere in the help is given.
cavalry on forests), a "Defense Capped" column is added to the terrain
modifiers table, showing which terrains have a cap in place. A link to an
explanation of this behavior elsewhere in the help is given.
* When using the terrain description feature with a mixed terrain type, the
game will autogenerate a formatted explanation of its best / worst movement /
defense properties.
game will autogenerate a formatted explanation of its best/worst
movement/defense properties.
* Autogenerate help pages for all eras and factions.
* Help pages for a faction autogenerates a list of races and alignments that
appear in that faction.
Expand Down

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