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MP Create: progress and disabled test for now
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Vultraz committed Aug 12, 2016
1 parent 69332b1 commit 9598d30
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Showing 4 changed files with 125 additions and 97 deletions.
41 changes: 15 additions & 26 deletions data/gui/window/mp_create_game.cfg
Expand Up @@ -800,6 +800,7 @@
[column]
grow_factor = 0
horizontal_grow = "true"
vertical_grow = "true"

[grid]

Expand Down Expand Up @@ -1175,32 +1176,8 @@
vertical_alignment = "top"

[combobox]
id = "game_type"
id = "game_types"
definition = "default"

[option]
label = "Scenarios"
[/option]

[option]
label = "Campaigns"
[/option]

[option]
label = "User Maps"
[/option]

[option]
label = "User Scnearios"
[/option]

[option]
label = "Random Maps"
[/option]

[option]
label = "SP campaigns"
[/option]
[/combobox]

[/column]
Expand All @@ -1218,7 +1195,7 @@
horizontal_grow = "true"
vertical_alignment = "top"
[listbox]
id = "map_list"
id = "games_list"
definition = "default"
[list_definition]

Expand All @@ -1235,6 +1212,18 @@
[grid]

[row]
#[column]
# grow_factor = 0
# horizontal_alignment = "left"
# border = "all"
# border_size = 5

# [label]
# id = "game_icon"
# definition = "default"
# [/label]

#[/column]

[column]
grow_factor = 1
Expand Down
171 changes: 101 additions & 70 deletions src/gui/dialogs/multiplayer/mp_create_game.cpp
Expand Up @@ -37,7 +37,9 @@
#include "gui/widgets/text_box.hpp"
#include "gui/widgets/tree_view.hpp"
#include "gui/widgets/tree_view_node.hpp"
#include "game_config.hpp"
#include "settings.hpp"
#include "filesystem.hpp"

#ifdef GUI2_EXPERIMENTAL_LISTBOX
#include "utils/functional.hpp"
Expand All @@ -52,42 +54,43 @@ tmp_create_game::tmp_create_game(const config& cfg, ng::create_engine& eng)
: cfg_(cfg)
, scenario_(nullptr)
, engine_(eng)
, use_map_settings_(register_bool(
"use_map_settings",
true,
preferences::use_map_settings,
preferences::set_use_map_settings,
dialog_callback<tmp_create_game,
&tmp_create_game::update_map_settings>))
, fog_(register_bool("fog", true, preferences::fog, preferences::set_fog))
, shroud_(register_bool("shroud", true, preferences::shroud, preferences::set_shroud))
, use_map_settings_(register_bool("use_map_settings",
true, preferences::use_map_settings, preferences::set_use_map_settings,
dialog_callback<tmp_create_game, &tmp_create_game::update_map_settings>))
, fog_(register_bool("fog",
true, preferences::fog, preferences::set_fog))
, shroud_(register_bool("shroud",
true, preferences::shroud, preferences::set_shroud))
, start_time_(register_bool("random_start_time",
true,
preferences::random_start_time,
preferences::set_random_start_time))
, turns_(register_integer(
"turn_count", true, preferences::turns, preferences::set_turns))
true, preferences::random_start_time, preferences::set_random_start_time))
, turns_(register_integer("turn_count",
true, preferences::turns, preferences::set_turns))
, gold_(register_integer("village_gold",
true,
preferences::village_gold,
preferences::set_village_gold))
true, preferences::village_gold, preferences::set_village_gold))
, support_(register_integer("village_support",
false,
preferences::village_support,
preferences::set_village_support))
false, preferences::village_support, preferences::set_village_support))
, experience_(register_integer("experience_modifier",
true,
preferences::xp_modifier,
preferences::set_xp_modifier))
true, preferences::xp_modifier, preferences::set_xp_modifier))
//, options_manager_()
{
level_types_ = {
{ng::level::TYPE::SCENARIO, _("Scenarios")},
{ng::level::TYPE::CAMPAIGN, _("Campaigns")},
{ng::level::TYPE::USER_MAP, _("User Maps")},
{ng::level::TYPE::USER_SCENARIO, _("User Scenarios")},
{ng::level::TYPE::RANDOM_MAP, _("Random Maps")}
};

if(game_config::debug) {
level_types_.push_back({ng::level::TYPE::SP_CAMPAIGN, _("SP Campaigns")});
}
}

void tmp_create_game::pre_show(twindow& window)
{
find_widget<tminimap>(&window, "minimap", false).set_config(&cfg_);

tlistbox& list = find_widget<tlistbox>(&window, "map_list", false);
tlistbox& list = find_widget<tlistbox>(&window, "games_list", false);
#ifdef GUI2_EXPERIMENTAL_LISTBOX
connect_signal_notify_modified(list,
std::bind(&tmp_create_game::update_map,
Expand All @@ -97,49 +100,32 @@ void tmp_create_game::pre_show(twindow& window)
dialog_callback<tmp_create_game, &tmp_create_game::update_map>);
#endif

// Load option (might turn it into a button later).
//std::map<std::string, string_map> data;
//string_map item;

//item["label"] = _("Load Game");
//item["tooltip"] = _("Load Game...");
//data.emplace("game_name", item);

list.clear();

window.keyboard_capture(&list);

//list.add_row(data);
display_games_of_type(window, ng::level::TYPE::SCENARIO);

// User maps
/* FIXME implement user maps
std::vector<std::string> maps;
filesystem::get_files_in_dir(filesystem::get_user_data_dir() + "/editor/maps", &maps, nullptr,
filesystem::FILE_NAME_ONLY);
for(const auto& map : maps) {
std::map<std::string, t_string> item;
item.emplace("label", map);
list->add_row(item);
}
*/

// Standard maps
for(const auto & map : cfg_.child_range("multiplayer"))
{
if(map["allow_new_game"].to_bool(true)) {
std::map<std::string, string_map> data;
string_map item;
update_map_settings(window);

item["label"] = map["name"].str();
item["tooltip"] = map["name"].str();
data.emplace("game_name", item);
//
// Set up game types combobox
//
std::vector<std::string> game_types;

list.add_row(data);
for(level_type_info& type_info : level_types_) {
if(!engine_.get_levels_by_type_unfiltered(type_info.first).empty()) {
game_types.push_back(type_info.second);
}
}

update_map_settings(window);
if(game_types.empty()) {
gui2::show_transient_message(window.video(), "", _("No games found."));
throw game::error(_("No games found."));
}

tcombobox& game_combobox = find_widget<tcombobox>(&window, "game_types", false);

game_combobox.set_values(game_types);
game_combobox.connect_click_handler(std::bind(&tmp_create_game::update_games_list, this, std::ref(window)));

//
// Set up eras combobox
Expand Down Expand Up @@ -213,38 +199,83 @@ void tmp_create_game::on_tab_select(twindow& window)
}
}

void tmp_create_game::update_games_list(twindow& window)
{
const int index = find_widget<tcombobox>(&window, "game_types", false).get_value();

display_games_of_type(window, level_types_[index].first);
}

void tmp_create_game::display_games_of_type(twindow& window, ng::level::TYPE type)
{
tlistbox& list = find_widget<tlistbox>(&window, "games_list", false);

list.clear();

for(const auto& game : engine_.get_levels_by_type(type)) {
if(!game.get()->can_launch_game()) {
continue;
}

std::map<std::string, string_map> data;
string_map item;

// FIXME
/*if(type == ng::level::TYPE::SP_CAMPAIGN) {
item["label"] = game.get()->icon();
} else {
item["label"] = "";
}
data.emplace("game_icon", item);*/

item["label"] = game.get()->name();
item["use_markup"] = "true";
data.emplace("game_name", item);

list.add_row(data);
}

// TODO: move to click handler?
const bool is_random_map = type == ng::level::TYPE::RANDOM_MAP;

find_widget<tbutton>(&window, "random_map_regenerate", false).set_active(is_random_map);
find_widget<tbutton>(&window, "random_map_settings", false).set_active(is_random_map);
}

void tmp_create_game::post_show(twindow& window)
{
if(get_retval() == twindow::OK) {
find_widget<tlistbox>(&window, "map_list", false);
find_widget<tlistbox>(&window, "games_list", false);
}
}

void tmp_create_game::update_options_list(twindow& window)
{
const int index = find_widget<tlistbox>(&window, "map_list", false)
.get_selected_row();
const int index = find_widget<tlistbox>(&window, "games_list", false).get_selected_row();

scenario_ = &cfg_.child("multiplayer", index);

ttree_view& options_tree = find_widget<ttree_view>(&window, "custom_options", false);

//options_tree.clear();
// TODO: might be inefficient to regenerate this every single time this tab is selected
// Maybe look into caching the result if no change has been made to the selection.
options_tree.clear();

for(const auto& options : scenario_->child_range("options")) {
std::map<std::string, string_map> data;
string_map item;

item["label"] = (*scenario_)["name"];
data["tree_view_node_label"] = item;
data.emplace("tree_view_node_label", item);

ttree_view_node& option_node = options_tree.add_node("option_node", data);

data.clear();

for(const auto& checkbox_option : options.child_range("checkbox")) {
item["label"] = checkbox_option["name"];
data["option_checkbox"] = item;
data.emplace("option_checkbox", item);

ttree_view_node& node = option_node.add_child("option_checkbox_node", data);

Expand All @@ -258,7 +289,7 @@ void tmp_create_game::update_options_list(twindow& window)

for(const auto& combobox_option : options.child_range("combo")) {
item["label"] = combobox_option["name"];
data["combobox_label"] = item;
data.emplace("combobox_label", item);

ttree_view_node& node = option_node.add_child("option_combobox_node", data);

Expand All @@ -279,7 +310,7 @@ void tmp_create_game::update_options_list(twindow& window)

for(const auto& slider_option : options.child_range("slider")) {
item["label"] = slider_option["name"];
data["slider_label"] = item;
data.emplace("slider_label", item);

ttree_view_node& node = option_node.add_child("option_slider_node", data);

Expand All @@ -295,7 +326,7 @@ void tmp_create_game::update_options_list(twindow& window)

for(const auto& text_entry_option : options.child_range("entry")) {
item["label"] = text_entry_option["name"];
data["text_entry_label"] = item;
data.emplace("text_entry_label", item);

ttree_view_node& node = option_node.add_child("option_text_entry_node", data);

Expand All @@ -318,7 +349,7 @@ void tmp_create_game::update_map(twindow& window)
tcontrol& players = find_widget<tcontrol>(&window, "map_num_players", false);
tcontrol& map_size = find_widget<tcontrol>(&window, "map_size", false);

const int index = find_widget<tlistbox>(&window, "map_list", false)
const int index = find_widget<tlistbox>(&window, "games_list", false)
.get_selected_row();

engine_.set_current_level(index);
Expand All @@ -339,7 +370,7 @@ void tmp_create_game::update_map(twindow& window)
//}

update_map_settings(window);

if(find_widget<tlistbox>(&window, "tab_bar", false).get_selected_row() == 1) {
update_options_list(window);
}
Expand Down
7 changes: 7 additions & 0 deletions src/gui/dialogs/multiplayer/mp_create_game.hpp
Expand Up @@ -27,6 +27,8 @@ namespace gui2

class tmp_create_game : public tdialog
{
typedef std::pair<ng::level::TYPE, std::string> level_type_info;

public:
explicit tmp_create_game(const config& cfg, ng::create_engine& eng);

Expand All @@ -48,6 +50,11 @@ class tmp_create_game : public tdialog

//mp::options::manager options_manager_;

std::vector<level_type_info> level_types_;

void update_games_list(twindow& window);
void display_games_of_type(twindow& window, ng::level::TYPE type);

/**
* All fields are also in the normal field vector, but they need to be
* manually controlled as well so add the pointers here as well.
Expand Down
3 changes: 2 additions & 1 deletion src/tests/gui/test_gui2.cpp
Expand Up @@ -398,7 +398,7 @@ BOOST_AUTO_TEST_CASE(test_gui2)
test<gui2::tmp_change_control>();
test<gui2::tmp_cmd_wrapper>();
test<gui2::tmp_connect>();
test<gui2::tmp_create_game>();
//test<gui2::tmp_create_game>();
test<gui2::tmp_create_game_set_password>();
test<gui2::tmp_join_game_password_prompt>();
test<gui2::tdepcheck_confirm_change>();
Expand Down Expand Up @@ -467,6 +467,7 @@ BOOST_AUTO_TEST_CASE(test_gui2)
"unit_list",
"game_stats",
"unit_advance",
"mp_create_game"
};
std::sort(list.begin(), list.end());
std::sort(omitted.begin(), omitted.end());
Expand Down

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