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fixed changelog formatting for Version 1.13.0-dev
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ivanovic committed Mar 8, 2015
1 parent 26a1f63 commit 9b5168d
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177 changes: 104 additions & 73 deletions changelog
Expand Up @@ -123,16 +123,21 @@ Version 1.13.0-dev:
* New beach waves terrain animation.
* Help browser:
* Added trait list with links to the help page for unit types
* Added "Defense Capped" column with notification in the "terrain modifiers table"
in the unit help page, for when a defense rating is negative. The column is
only added for units with at least one negative rating, and includes a link to an explanation.
* Fixed a bug which caused the terrain section topic not to properly generate a list of its contents.
* Add a new help section to the terrains topic which explains about mixed terrain types.
* When using the terrain description feature with a mixed terrain type, the game will autogenerate
a formatted explanation of its best / worst movement / defense properties.
* Added "Defense Capped" column with notification in the "terrain modifiers
table" in the unit help page, for when a defense rating is negative. The
column is only added for units with at least one negative rating, and
includes a link to an explanation.
* Fixed a bug which caused the terrain section topic not to properly generate
a list of its contents.
* Add a new help section to the terrains topic which explains about mixed
terrain types.
* When using the terrain description feature with a mixed terrain type, the
game will autogenerate a formatted explanation of its best / worst movement
/ defense properties.
* Added automatic help entries for all eras, fulfilling Feature Request #22107
* Fixed in-game help descriptions of default factions, using content from wiki
* Added automatically generated lists of races and alignments to the descriptions of factions
* Added automatically generated lists of races and alignments to the
descriptions of factions
* Autogenerated Time of Day Schedule section
* Unit types that do not include any visible (hide_help=no) variations no
longer generate topic sections.
Expand All @@ -148,20 +153,23 @@ Version 1.13.0-dev:
the table returned by the user-specified function is not completely valid,
when wesnoth is running in debug mode (--debug command line flag).
* Added new function wesnoth.get_all_vars().
* Add (tentative, preliminary) support for lua scripting of wesnoth application functions
* Enable ilua "strict mode" by default. This safety feature helps to catch errors caused by mistyped
variable names, and improves the behavior of the lua interpreter console. See 1.13.0 RELEASE NOTES
for more details.
* Add multiplayer client scripting (join lobby, chat, host games, save games, reload games) and mp
unit tests based on this
* Add functions in wesnoth.map_location to perform map location arithmetic using the same functions
the C++ engine does
* Add (tentative, preliminary) support for lua scripting of wesnoth
application functions
* Enable ilua "strict mode" by default. This safety feature helps to catch
errors caused by mistyped variable names, and improves the behavior of the
lua interpreter console. See 1.13.0 RELEASE NOTES for more details.
* Add multiplayer client scripting (join lobby, chat, host games, save games,
reload games) and mp unit tests based on this
* Add functions in wesnoth.map_location to perform map location arithmetic
using the same functions the C++ engine does
* Enabled support for the bit32 library (bitwise operations)
* Multiplayer:
* Fixed the Set Password option during game creation not having an effect
due to a misplaced WML attribute in the client's command for the server
(bug #23015).
* Fixed missing scenario title in lobby for reloaded MP campaigns.
* Music:
* Change main menu track to Transience.
* Replays:
* Added a button that allows playing a single move in replay mode.
* Sound:
Expand Down Expand Up @@ -246,8 +254,8 @@ Version 1.13.0-dev:
* allow [lua] tags inside [modification] and [era] (which have the same
efffect as [lua] tags inside [scenario]).
* enable side_for= in key [message] with [option]s.
* added [effect] apply_to=fearless/healthy which is now used by healty/fearless
traits instead of hardcoding the id of those traits in c++.
* added [effect] apply_to=fearless/healthy which is now used by
healty/fearless traits instead of hardcoding the id of those traits in c++.
* added support for a shuffle key in the [music] music to allow selecting
between random and non-random music play (bug #19653)
* Fixed a bug that prevented [animate_unit] from displaying death or victory
Expand Down Expand Up @@ -376,47 +384,58 @@ Version 1.13.0-dev:
This bug affected only networked mp, at least since version 1.8.
* [modify_side] may now alter the value of [side] defeat_condition.
* Fix bug #22116: unlock movement when attacking enemy+discovering in fog
* In mp the other players now also proceed to the next scenario if one human player wins.
* In mp the other players now also proceed to the next scenario if one human
player wins.
* Fix bug #21397: "Saving and loading may cause a side's turn is not
initialized".
* Fix bug which caused no units to be displayed when reloading an end of
scenario save, by stripping them from the save file. However, this does
not fix bug #15545, which was the reason that this behavior was introduced.
* Fix bug #22123 "Replays don't reset map when reset button is pressed, causing OOS"
* Wesnoth reports an error if it evalutes [if] and finds no [then], [else], [elseif]
children, as a chat message from lua.
* Fix bug #22123 "Replays don't reset map when reset button is pressed,
causing OOS"
* Wesnoth reports an error if it evalutes [if] and finds no [then], [else],
[elseif] children, as a chat message from lua.
* Fix bug #22134: Campaign prefix not used in mp campaign saves
* Made the error messages sent to stderr when the core data dir is
incorrectly set more helpful.
* Fix bug #20126: Recursive preprocessor includes cause infinite loop
* Added 'faction_lock' and 'leader_lock' to SideWML to be used in MP Connect
screen. Fixes bug #21978.
* Fix bug #22231: partial moves now able to be continued in whiteboard
* Added wmi_pager object to control how wml menu items are displayed in context menus, and allow
to display more than seven.
* Fix an inefficient implementation of unit::invisible, in an effort to address slow performance problems:
* Added wmi_pager object to control how wml menu items are displayed in
context menus, and allow to display more than seven.
* Fix an inefficient implementation of unit::invisible, in an effort to
address slow performance problems:
http://forums.wesnoth.org/viewtopic.php?f=4&t=12139&start=180#p569931
(Also see gfgtdf's commits trying to optimize the minimap loop)
* Made it so <exe location>/../ (non-Windows) or <current working dir>/../
(Windows) are also considered possible data directories if they contain a
data/_main.cfg file, intended to help with cmake builds.
* Fix bug #21723: team-specific items displayed to wrong players / at wrong times
* When parsing command line args, if we fail to parse, give an error message rather
than crashing with no explanation.
* Fix bug #21723: team-specific items displayed to wrong players / at wrong
times
* When parsing command line args, if we fail to parse, give an error message
rather than crashing with no explanation.
* Fix bug #22305: assertion failure in unit_display.cpp
* Fix bug #22086: wrong or missing minimap previews displayed b/c of problems with saveindex
* Fix bug #22086: wrong or missing minimap previews displayed b/c of problems
with saveindex
* Fixed the SCATTER_UNITS macro so that it may no longer attempt to place
units at the map borders.
* Fixed bugs in [filter_vision] reported here: http://forums.wesnoth.org/viewtopic.php?f=21&t=40702
[filter_vision] is now a check for *any* side matching the filter to have appropriate vision.
* Add [has_ally], [has_enemy] to work around issues reported here: http://forums.wesnoth.org/viewtopic.php?f=21&t=40702
In a side_filter, [has_ally] and [has_enemy] are corrected / simplified versions of [allied_with] / [enemy_of], this
is an extension of the bugfixes for [filter_vision].
* Fix [side] share_view/maps always beeing false for non-first levels in mp campaigns
* Fixed bugs in [filter_vision] reported here:
http://forums.wesnoth.org/viewtopic.php?f=21&t=40702 [filter_vision] is now
a check for *any* side matching the filter to have appropriate vision.
* Add [has_ally], [has_enemy] to work around issues reported here:
http://forums.wesnoth.org/viewtopic.php?f=21&t=40702 In a side_filter,
[has_ally] and [has_enemy] are corrected / simplified versions of
[allied_with] / [enemy_of], this is an extension of the bugfixes for
[filter_vision].
* Fix [side] share_view/maps always beeing false for non-first levels in mp
campaigns
* Fixes start-of-scenario multiplaer saves (#22068)
* Fix bug wherein "lobby sounds" advanced preference didn't do anything for the normal (GUI 1) lobby.
* Fix bug wherein "lobby sounds" advanced preference didn't do anything for
the normal (GUI 1) lobby.
* Fix bug wherein dbus notifications did not have a wesnoth icon
* Fix bug wherein chat history synopses weren't working right in the dbus notifications
* Fix bug wherein chat history synopses weren't working right in the dbus
notifications
* Default to classic minimap unit/village color coding (colored by side).
* Default to classic minimap terrain representation (satellite view).
* Display the tooltip for actions browsed in the hotkey preferences dialog.
Expand All @@ -429,60 +448,72 @@ Version 1.13.0-dev:
considered premature now, please see github PR discussion for more info)
* Fix bug #22465: Minimap not redrawn after turn dialog.
* Fix bug #22306: move_unit moves a unit even when it shouldn't
* Fix minor bug where toggling accelerated speed caused two lines of print messages to display
on top of one another. Reported here: http://forums.wesnoth.org/viewtopic.php?f=5&t=40745
* Fix bug #22611: loading a theme with nonexistant button images would cause the program to
close.
* Fix minor bug where toggling accelerated speed caused two lines of print
messages to display on top of one another. Reported here:
http://forums.wesnoth.org/viewtopic.php?f=5&t=40745
* Fix bug #22611: loading a theme with nonexistant button images would cause
the program to close.
* Fix bug #22487: advanced preferences descriptions not showing up
* Fix bug #22646: Tooltips broken in replay viewer
* Fix bug #22643: Cannot compile with boost 1.56
* Fix issue where the chatlog for a replayed game could not be opened in single player.
The chatlog can now always be opened.
* Fix issue where the chatlog for a replayed game could not be opened in
single player. The chatlog can now always be opened.
* Fix bug #22745: choose_track function crashes the game in certain cases
* Fix bug #22650: nontranslatable strings displayed in tooltips for terrain icons
* Fix bug #22650: nontranslatable strings displayed in tooltips for terrain
icons
* Fixed Gameplay -> Time of Day help topic displaying the Dawn ToD picture
where the Second Watch picture should be used instead (bug #22537).
* Fixed mishandling of nested subnamespaces by the [clear_global_variable]
WML action causing an assertion failure (bug #21093).
* Fix bug #22443: Scenario Settings table has inaccurate Start Gold info in certain cases
* Fix bug #22443: Scenario Settings table has inaccurate Start Gold info in
certain cases
* Fix Grand Knight image being distorted in the sidebar
* Fix bug #22251: Map labels not appearing in mp
* Fix bug: lobby sounds not all playing. This was fixed by adding a second dedicated channel
for UI sounds, and moving the "Ready to start" sound to the turn bell channel.
* Bug fix: another instance of "overlapping messages", this time with
the planning mode activiation hotkey
* Fix bug #21400: Use unit 'image' with higher priority than 'image_icon' for animation
frames with no specified image.
* Fix bug: lobby sounds not all playing. This was fixed by adding a second
dedicated channel for UI sounds, and moving the "Ready to start" sound to the
turn bell channel.
* Bug fix: another instance of "overlapping messages", this time with the
planning mode activiation hotkey
* Fix bug #21400: Use unit 'image' with higher priority than 'image_icon' for
animation frames with no specified image.
* New filesystem implementation based on boost filesystem
* Added "--noaddons" command-line argument, prevents any add-ons from being loaded.
* Added "--render-image" command-line argument, similar to --screenshot, but instead of a map,
it takes a wesnoth imagepath and generates at bitmap with the filters applied.
* New gettext implementation based on boost locale. This raises min boost requirement to 1.48,
and adds a new dep (locale, filesystem was also added above)
* New image scaling routine imported from the xBRZ project (HqMAME on sourceforge)
* Now may save screenshots and other images as pngs, using SDL_SavePNG lib (from github)
* Image path function ~XBRZ added, taking one argument, the scaling factor. A number 1-5.
* Image path function ~SCALE_SHARP added, analogous to ~SCALE but using nearest neighbor algo.
* Image path function ~PlOT_ALPHA added. Takes no arguments, plots the alpha channel in greyscale.
Mainly useful for diagnostics of other ipf combinations, or debugging the engine itself.
* Added "--noaddons" command-line argument, prevents any add-ons from being
loaded.
* Added "--render-image" command-line argument, similar to --screenshot, but
instead of a map, it takes a wesnoth imagepath and generates at bitmap with the
filters applied.
* New gettext implementation based on boost locale. This raises min boost
requirement to 1.48, and adds a new dep (locale, filesystem was also added
above)
* New image scaling routine imported from the xBRZ project (HqMAME on
sourceforge)
* Now may save screenshots and other images as pngs, using SDL_SavePNG lib
(from github)
* Image path function ~XBRZ added, taking one argument, the scaling factor. A
number 1-5.
* Image path function ~SCALE_SHARP added, analogous to ~SCALE but using
nearest neighbor algo.
* Image path function ~PlOT_ALPHA added. Takes no arguments, plots the alpha
channel in greyscale. Mainly useful for diagnostics of other ipf combinations,
or debugging the engine itself.
* Image path function ~WIPE_ALPHA added. Again mainly useful for diagnostics.
* New RNG implementation using boost::mt19937, and boost::random_device for seeds.
The boost random library is now a build requirement.
* New RNG implementation using boost::mt19937, and boost::random_device for
seeds. The boost random library is now a build requirement.
* Add "lua" random map generation
* Image path function ~ADJUST_ALPHA added. Takes either a % or an 8-bit integer, and "multiplies"
the alpha channel by this.
* Image path function ~ADJUST_ALPHA added. Takes either a % or an 8-bit
integer, and "multiplies" the alpha channel by this.
* Multiplayer server can now handle scenarios with more than 9 sides
* [modify_side] controller= now works in networked mp. If a null-controlled side becomes alive by
[modify_side] controller=ai/human then the currently active client will be assiged controll
* Fixed a stingstream syntax error that caused the build to fail in Visual Studio 13
* [modify_side] controller= now works in networked mp. If a null-controlled
side becomes alive by [modify_side] controller=ai/human then the currently
active client will be assiged controll
* Fixed a stingstream syntax error that caused the build to fail in Visual
Studio 13
* Fixed hotkeys for changing tips in titlescreen (bug #18926).
* Fixed problems building wesnothd using cmake if not building the game
* Added several new options to GUI.pyw
* Fixed a bug in which sides without a leader, but not defeated due to defeat_condition set to
no_units_left or never couldn't capture villages
* Fixed a bug in which sides without a leader, but not defeated due to
defeat_condition set to no_units_left or never couldn't capture villages
* Fixed several Mac OS specific bugs in GUI.pyw
* Music:
* Change main menu track to Transience.

Version 1.11.11:
* Add-ons server:
Expand Down

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