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updated Japanese translation
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(cherry-picked from commit fb4dbb3)
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ivanovic committed Oct 7, 2018
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99 changes: 68 additions & 31 deletions po/wesnoth-dw/ja.po
@@ -1,26 +1,14 @@
# #-#-#-#-# wesnoth-dw.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
#
# Translators:
# Automatically generated, 2010
# clearpotion <clearpotion+fantasy@gmail.com>, 2010
# mishan <mishanhideaki88@gmail.com>, 2011
# RatArmy <broadbarredfirefish@gmail.com>, 2015-2016
# suto3, 2017
# tamanegi, 2017
# yma <yma9yma@gmail.com>, 2011
# 家庭的の人 <kateitekino_hito@yahoo.co.jp>, 2017
# RatArmy <broadbarredfirefish@gmail.com>, 2018
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth-Dev Japanese\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2017-09-22 20:48+0000\n"
"Last-Translator: tamanegi\n"
"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-"
"japanese/language/ja/)\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>, 2018\n"
"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
"ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
Expand Down Expand Up @@ -1747,8 +1735,10 @@ msgstr "Vlagnor"

#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
#, fuzzy
#| msgid "What are you merfolk doing here?"
msgid "What are you mermen doing here?"
msgstr "お前たちマーフォークはここで何をしているのだ?"
msgstr "マーフォークはここで何をしているのだ?"

#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
Expand All @@ -1772,6 +1762,10 @@ msgstr "魔女だって?"

#. [message]: speaker=Vlagnor
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
#, fuzzy
#| msgid ""
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
#| "MORE merfolk blasting and stabbing."
msgid ""
"She kill drakes. If you are her friend, we will kill you. We do not want "
"MORE mermen blasting and stabbing."
Expand Down Expand Up @@ -2531,11 +2525,16 @@ msgstr "今から俺も共に戦うぞ! あの怪物はとにかく残酷だ

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:570
#, fuzzy
#| msgid ""
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
#| "off the castle walls."
msgid ""
"The mermen clapped their hands over their ears as a terrible wail echoed off "
"the castle walls."
msgstr ""
"恐ろしい泣き叫ぶ声が城壁に響き渡ったので、マーマンたちは耳を手で塞ぎました。"
"恐ろしい泣き叫ぶ声が城壁に響き渡ったので、マーフォークたちは耳を手で塞ぎまし"
"た。"

#. [message]: speaker=Kai Krellis
#. [message]: speaker=second_unit
Expand Down Expand Up @@ -2753,6 +2752,14 @@ msgstr ""

#. [part]
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
#, fuzzy
#| msgid ""
#| "The tribe that had fled Jotha unable to fight returned as an army "
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
#| "tired from their journey, weariness fell from them as they neared home. "
#| "The merfolk arrived during the night, and found the mouth of their bay "
#| "guarded, so they headed south along the coast to some outlying villages "
#| "to gather news of the invaders."
msgid ""
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
"by veteran fighters and led by a warrior king. Though they were tired from "
Expand All @@ -2763,9 +2770,9 @@ msgid ""
msgstr ""
"戦えずに Jotha を逃げた部族は、戦い慣れた戦士で固められ、戦士である王に率いら"
"れた軍隊として戻ってきました。彼らは旅で疲れていましたが、故郷に近づくと疲労"
"は抜け落ちていきました。マーマンたちは夜間に到着し、入り江の口が固められてい"
"るのを発見しました。そのため彼らは、侵略者たちのニュースを集めるために、岸に"
"沿って南の離れた村に向かいました。"
"は抜け落ちていきました。マーフォークたちは夜間に到着し、入り江の口が固められ"
"ているのを発見しました。そのため彼らは、侵略者たちのニュースを集めるために、"
"岸に沿って南の離れた村に向かいました。"

#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
Expand Down Expand Up @@ -2821,8 +2828,10 @@ msgstr ""

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
#, fuzzy
#| msgid "At dawn, the merfolk got a good look at their opponents."
msgid "At dawn, the mermen got a good look at their opponents."
msgstr "夜明けにマーマンたちは敵と会いまみえました。"
msgstr "夜明けにマーフォークたちは敵と会いまみえました。"

#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
Expand Down Expand Up @@ -2959,6 +2968,15 @@ msgstr "エピローグ"

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
#, fuzzy
#| msgid ""
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
#| "attack. But it never came. Krellis sent some messengers south to discover "
#| "what they could. The news that came back was better than good. Mal-"
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
#| "was restored."
msgid ""
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
"But it never came. Krellis sent some messengers south to discover what they "
Expand All @@ -2972,8 +2990,8 @@ msgstr ""
"べさせました。偵察隊が持って帰った知らせは良いものでした。Mal-Ravanal は死ん"
"だのです! Wesnoth の戦士たちが Mal-Ravanal を倒していたときに、マーフォーク"
"は Jotha でアンデッドを打ち破ったのでした。邪悪な魔術師がいないと知ると、マー"
"マンたちは緊張を解き、熱心に再建に取り組みました。Jotha の町はすぐに復興しま"
"した。"
"フォークたちは緊張を解き、熱心に再建に取り組みました。Jotha の町はすぐに復興"
"しました。"

#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39
Expand Down Expand Up @@ -3140,12 +3158,17 @@ msgstr "マーマンの一般市民"

#. [unit_type]: id=Merman Citizen, race=merman
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
#, fuzzy
#| msgid ""
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
#| "this situation, even merfolk with no weapons or training can be dangerous."
msgid ""
"Mermen are mostly peaceful, but will fight to defend their homes. In this "
"situation, even mermen with no weapons or training can be dangerous."
msgstr ""
"ほとんどのマーマンは平和主義者ですが、住処を守るためには戦います。このような"
"状況下では、武器も持たず訓練も積んでいないマーマンでさえ脅威となり得ます。"
"ほとんどのマーフォークは平和主義者ですが、住処を守るためには戦います。このよ"
"うな状況下では、武器も持たず訓練も積んでいないマーフォークでさえ脅威となり得"
"ます。"

#. [unit_type]: id=Kraken, race=monster
#: data/campaigns/Dead_Water/units/Kraken.cfg:5
Expand Down Expand Up @@ -3212,8 +3235,10 @@ msgstr ""
"ている熟練者にはそれほどの感銘を与えることはありません。"

#: data/campaigns/Dead_Water/utils/dw-utils.cfg:72
#, fuzzy
#| msgid "Undead Forces"
msgid "Merman Forces"
msgstr "マーマン軍"
msgstr "アンデッド軍"

#: data/campaigns/Dead_Water/utils/dw-utils.cfg:76
msgid "Kai Krellis"
Expand All @@ -3226,13 +3251,19 @@ msgstr "ストームトライデント"

#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:11
#, fuzzy
#| msgid ""
#| "This trident gives merfolk the power to throw lightning at their enemies."
msgid "This weapon shoots powerful lightning bolts at your enemies."
msgstr "この武器は敵に向かって強力な光の矢を放ちます。"
msgstr ""
"このトライデントを持ったマーフォークは、敵に電気の矢を放つことができます。"

#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:13
#, fuzzy
#| msgid "Only the merfolk can use this item."
msgid "Only a merman can use this item."
msgstr "このアイテムはマーマンのみが使用できます。"
msgstr "このアイテムはマーフォークのみが使用できます。"

#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:33
Expand Down Expand Up @@ -3357,3 +3388,9 @@ msgid ""
msgstr ""
"この攻撃は厳しい打撃を与えるので、敵は混乱してZOCを維持することができなくなっ"
"てしまいます。この効果は敵の次のターンでなくなります。"

#~ msgid "Now we must defeat the undead."
#~ msgstr "さあ、アンデッドを倒さねば。"

#~ msgid "user_team_name^Merfolk"
#~ msgstr "マーフォーク"
22 changes: 18 additions & 4 deletions po/wesnoth-help/ja.po
Expand Up @@ -5397,6 +5397,20 @@ msgstr ""
"のダメージがそれぞれ1ずつ減少します。"

#: data/core/units.cfg:11
#, fuzzy
#| msgid ""
#| "Despite orcs’ reliance on raw strength, few of their children are "
#| "destined to grow to possess any. Goblins are, despite their appearance, "
#| "born as siblings to the orcs and members of the same race. While other "
#| "races usually bear children singly or in pairs, orcs will have large "
#| "litters of children all at once, causing their populations to explode. "
#| "Within any litter, there will be only one or two who grow to the strength "
#| "of a “true orc”, a few who are born slightly smaller and weaker, and the "
#| "rest, often a full half of any litter, are much weaker and destined to be "
#| "goblins. Almost as newborns the class system of orcish society is "
#| "visible, with the weak put in their place by their stronger siblings. The "
#| "stronger ones will routinely grab most of the food and thus grow stronger "
#| "still, while their weaker siblings do not."
msgid ""
"Despite orcs’ reliance on raw strength, few of their children are destined "
"to grow to possess any. Goblins are, despite their appearance, born as "
Expand Down Expand Up @@ -5999,7 +6013,7 @@ msgstr "デューンフォーク"
#| "light troops in war, or as escorts for trading caravans during times of "
#| "peace.\n"
#| "\n"
#| "The Dunefolk's inclination towards trade and exploration has allowed "
#| "The Dunefolks inclination towards trade and exploration has allowed "
#| "their cities to amass immense fortunes, a fact regarded both with "
#| "admiration and envy by other races. Mutual interests have fostered "
#| "cordial relations with neighboring Naga tribes, but more secretive races "
Expand All @@ -6020,15 +6034,15 @@ msgstr "デューンフォーク"
#| "especially loathe the perversions of necromancy and the dark arts, even "
#| "more so than other races.\n"
#| "\n"
#| "The Dunefolk's inquisitive and explorative nature does not preclude "
#| "The Dunefolks inquisitive and explorative nature does not preclude "
#| "military strength. Not only do they field nimble light troops, "
#| "cataphracts, and heavily armored infantry, but their keen knowledge of "
#| "technology grants them a decisive advantage over their opponents. When "
#| "facing the Dunefolk in battle, however, the most fearsome sight is "
#| "certainly their deployment of ferocious and bizarre beasts. From the "
#| "majestic Roc to the imposing Wyvern, their synergy with these creatures "
#| "allows for great versatility in combat. The origins of this tradition "
#| "likely lie in the heritage of the Dunefolk's distant past in the exotic "
#| "likely lie in the heritage of the Dunefolks distant past in the exotic "
#| "far corners of Irdya."
msgid ""
"An offshoot of a forgotten nomadic civilization, the Dunefolk lay claim to "
Expand Down Expand Up @@ -6735,7 +6749,7 @@ msgstr "最大 HP +1"
#~ "useful in hunting for food. Falcons occasionally find a role on the field "
#~ "of war as well, with certain falconers training their birds to "
#~ "distinguish between friend and foe, making them a useful asset to aid in "
#~ "an army's charge."
#~ "an armys charge."
#~ msgstr ""
#~ "鷹は猛禽類の一種であり、並外れた速度で知られています。他の猛禽類と比べる"
#~ "と、体重が軽く爪もそれほど強力ではありませんが、そのかわり嘴を使って獲物を"
Expand Down
32 changes: 29 additions & 3 deletions po/wesnoth-lib/ja.po
Expand Up @@ -4420,13 +4420,17 @@ msgstr "AIが操作するユニットの移動時にアニメーションを行

#. [column]
#: data/gui/window/preferences/01_general.cfg:83
#, fuzzy
#| msgid "Scroll speed:"
msgid "Speed:"
msgstr "速度:"
msgstr "スクロール速度:"

#. [column]
#: data/gui/window/preferences/01_general.cfg:88
#, fuzzy
#| msgid "Make units move and fight faster"
msgid "Units move and fight speed"
msgstr "ユニットの移動と戦闘の速度を変更します"
msgstr "ユニットの移動と戦闘を高速化します"

#. [toggle_button]: id=disable_auto_moves
#: data/gui/window/preferences/01_general.cfg:104
Expand Down Expand Up @@ -4987,11 +4991,15 @@ msgstr "統計情報"

#. [widget]: id=tab_label
#: data/gui/window/statistics_dialog.cfg:485
#, fuzzy
#| msgid "Scenarios"
msgid "Scenario"
msgstr "シナリオ"

#. [widget]: id=tab_label
#: data/gui/window/statistics_dialog.cfg:498
#, fuzzy
#| msgid "Campaigns"
msgid "Campaign"
msgstr "キャンペーン"

Expand Down Expand Up @@ -6251,8 +6259,10 @@ msgid "Select at which point to begin this campaign."
msgstr "どこからキャンペーンを開始しますか?"

#: src/gui/dialogs/multiplayer/mp_join_game.cpp:193
#, fuzzy
#| msgid "No eras found."
msgid "No era information found."
msgstr "時代の情報が見つかりません。"
msgstr "時代が存在しません。"

#: src/gui/dialogs/multiplayer/mp_join_game.cpp:248
msgid "Computer Player"
Expand Down Expand Up @@ -7574,6 +7584,16 @@ msgstr ""
#~ msgid "Sign Up"
#~ msgstr "登録"

#~ msgid "Acceleration factor:"
#~ msgstr "高速化の倍率:"

#~ msgid ""
#~ "Speed at which unit moves and animations play when ‘Accelerated speed’ is "
#~ "enabled or when Shift is held down in-game"
#~ msgstr ""
#~ "ユニットの移動とアニメーションの速度です。「高速化」が有効になっているか、"
#~ "ゲーム中で Shift キーを押している間に適用されます。"

#~ msgid "Limit FPS"
#~ msgstr "FPS 制限"

Expand Down Expand Up @@ -7610,3 +7630,9 @@ msgstr ""
#~ "サポートされていない画像のフォーマットです。\n"
#~ "\n"
#~ "代わりに、PNG でスクリーンショットを保存します。"

#~ msgid "All Scenarios"
#~ msgstr "すべてのシナリオ"

#~ msgid "$count|× $name"
#~ msgstr "$count|× $name"
24 changes: 8 additions & 16 deletions po/wesnoth-multiplayer/ja.po
@@ -1,24 +1,14 @@
# #-#-#-#-# wesnoth-multiplayer.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
#
# Translators:
# Automatically generated, 2005
# MATSUMOTO Yuji <matumoto@marron.cias.osakafu-u.ac.jp>, 2005
# RatArmy <broadbarredfirefish@gmail.com>, 2015-2018
# S.Suto, 2016
# suto3, 2016
# 家庭的の人 <kateitekino_hito@yahoo.co.jp>, 2017
# RatArmy <broadbarredfirefish@gmail.com>, 2018
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth-Dev Japanese\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
"PO-Revision-Date: 2018-04-23 00:30+0000\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-"
"japanese/language/ja/)\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>, 2018\n"
"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
"ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
Expand Down Expand Up @@ -1712,6 +1702,8 @@ msgstr "2p — 千刺の要塞"

#. [multiplayer]: id=multiplayer_thousand_stings_garrison
#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
#, fuzzy
#| msgid "A strange place. Designed by Doc Paterson."
msgid "A strange place. Designed by Doc Paterson"
msgstr "奇妙な場所だ。Designed by Doc Paterson"

Expand Down

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