Skip to content

Commit

Permalink
Fixup b6b6bc1, additional cleanup
Browse files Browse the repository at this point in the history
  • Loading branch information
Vultraz committed Mar 1, 2015
1 parent b6b6bc1 commit 9e8645a
Showing 1 changed file with 2 additions and 6 deletions.
8 changes: 2 additions & 6 deletions data/core/editor/help.cfg
Expand Up @@ -239,18 +239,14 @@ How the information is saved depends on the loaded file:
A new map or file containing only the arguments to the map_data attribute.
The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory.
map_data="+, ,_,
"
<italic>text='Embedded'</italic>" + _ "
Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu.
" + _ "
Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu." + _ "
<header>text='Scenario Mode'</header>" + _ "
The Scenario mode allows several extra tools to be used, but you
In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml
bah, too technical"
In Scenario mode the terrain data is stored in the map_data= scenario wml attribute and saved into a file with wml."
[/topic]

[topic]
Expand Down

0 comments on commit 9e8645a

Please sign in to comment.