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Removed most call to raise_draw_event
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These don't seem necessary anymore since draw handling happens per-frame and doesn't rely
on calling derived class's draw() member.
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Vultraz committed Jul 9, 2017
1 parent 9dae050 commit a02c438
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Showing 5 changed files with 0 additions and 7 deletions.
1 change: 0 additions & 1 deletion src/controller_base.cpp
Expand Up @@ -215,7 +215,6 @@ void controller_base::play_slice(bool is_delay_enabled)

events::pump();
events::raise_process_event();
events::raise_draw_event();

// Update sound sources before scrolling
if (soundsource::manager *l = get_soundsource_man()) {
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1 change: 0 additions & 1 deletion src/editor/controller/editor_controller.cpp
Expand Up @@ -89,7 +89,6 @@ editor_controller::editor_controller(const config &game_config, CVideo& video)

gui().create_buttons();
gui().redraw_everything();
events::raise_draw_event();
}

void editor_controller::init_gui()
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3 changes: 0 additions & 3 deletions src/play_controller.cpp
Expand Up @@ -1076,7 +1076,6 @@ void play_controller::start_game()
init_gui();
LOG_NG << "first_time..." << (is_skipping_replay() ? "skipping" : "no skip") << "\n";

events::raise_draw_event();
fire_start();
if (is_regular_game_end()) {
return;
Expand All @@ -1094,7 +1093,6 @@ void play_controller::start_game()
else
{
init_gui();
events::raise_draw_event();
gamestate().gamedata_.set_phase(game_data::PLAY);
gui_->recalculate_minimap();
}
Expand Down Expand Up @@ -1153,7 +1151,6 @@ void play_controller::play_turn()
whiteboard_manager_->on_gamestate_change();
gui_->new_turn();
gui_->invalidate_game_status();
events::raise_draw_event();

LOG_NG << "turn: " << turn() << "\n";

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1 change: 0 additions & 1 deletion src/playsingle_controller.cpp
Expand Up @@ -139,7 +139,6 @@ void playsingle_controller::init_gui(){

update_locker lock_display(gui_->video(), is_skipping_replay());
get_hotkey_command_executor()->set_button_state();
events::raise_draw_event();
}


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1 change: 0 additions & 1 deletion src/replay_controller.cpp
Expand Up @@ -266,7 +266,6 @@ void replay_controller::update_gui()
controller_.get_display().recalculate_minimap();
controller_.get_display().redraw_minimap();
controller_.get_display().invalidate_all();
events::raise_draw_event();
controller_.get_display().draw();
}

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