Skip to content

Commit

Permalink
updated Czech translation
Browse files Browse the repository at this point in the history
(cherry-picked from commit 918a812)
  • Loading branch information
ivanovic committed Oct 7, 2018
1 parent c28b241 commit ab1db38
Show file tree
Hide file tree
Showing 29 changed files with 574 additions and 153 deletions.
154 changes: 145 additions & 9 deletions po/wesnoth-ai/cs.po
Expand Up @@ -12,7 +12,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-03-17 18:29 UTC\n"
"PO-Revision-Date: 2018-03-21 11:17+0100\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
Expand Down Expand Up @@ -172,7 +172,7 @@ msgstr ""
"Také si všimněte, že AI Ochrana jednotky jsou naprogramovaná jako Micro AI. "
"Micro AI může být jednoduše přidáno a adaptováno podle potřeb tažení za "
"použití WML a tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na http://wiki.wesnoth.org/"
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [event]
Expand Down Expand Up @@ -491,7 +491,7 @@ msgstr ""
"Také si všimněte, že zvířecí AI jsou naprogramovaná jako Micro AI. Micro AI "
"může být jednoduše přidáno a adaptováno podle potřeb tažení za použití WML a "
"tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na http://wiki.wesnoth.org/"
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [option]
Expand Down Expand Up @@ -671,6 +671,26 @@ msgstr "Buď opatrný a vyhýbej se drakovi. Je velmi naštvaný."

#. [event]
#: data/ai/micro_ais/scenarios/dragon.cfg:84
#, fuzzy
#| msgid ""
#| "Hi there. I am Rowck and here is what I do:\n"
#| "When hungry, I move around part of the map in a random wander until I get "
#| "into range of an enemy. If enemies are within range, I attack and devour "
#| "the weakest of them. After that, I retreat to my rest location, where I "
#| "stay for a certain number of turns or until fully healed.\n"
#| "A few details (features, not bugs, but can be changed if desired):\n"
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
#| "my behavior.\n"
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
#| "there.\n"
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
#| "- Occasionally I will not move at all while wandering (a dragon has to "
#| "rest sometimes!)\n"
#| "\n"
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"Hi there. I am Rowck and here is what I do:\n"
"When hungry, I move around part of the map in a random wander until I get "
Expand Down Expand Up @@ -823,6 +843,19 @@ msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/goto.cfg:413
#, fuzzy
#| msgid ""
#| "In this scenario, the AI playing the humans in the east (Langzhar) is "
#| "instructed to protect the wizard Rossauba, while moving him safely to the "
#| "signpost. On the other side, Koorzhar's units (in the west) will "
#| "primarily attack Rossauba, even if a better target is available. Do you "
#| "want to play either of the sides or let the AIs battle it out among "
#| "themselves?\n"
#| "\n"
#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
"All AI sides are controlled by this MAI in one way or another (except for "
Expand All @@ -838,6 +871,17 @@ msgid ""
"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
"wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"V tomto tažení má AI lidi na východě (Langzhar) za úkol chránit čaroděje "
"Rossaubu a bezpečně ho přesunout k rozcestníku. Koorzharovy jednotky (na "
"západě) útočí přednostně na Rossaubu a to i v případě, že mohou napadnout "
"lepší cíl. Chcete se chopit některé ze stran nebo necháte AI bojovat mezi "
"sebou?\n"
"\n"
"Také si všimněte, že AI Ochrana jednotky jsou naprogramovaná jako Micro AI. "
"Micro AI může být jednoduše přidáno a adaptováno podle potřeb tažení za "
"použití WML a tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [objectives]
#: data/ai/micro_ais/scenarios/goto.cfg:422
Expand Down Expand Up @@ -1341,6 +1385,21 @@ msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/hang_out.cfg:116
#, fuzzy
#| msgid ""
#| "If you have not changed anything in the scenario code, Side 1 uses the "
#| "Random Recruitment Micro AI, with swordsmen and peasants having been "
#| "given higher probability than the other units. This is not meant as a "
#| "good recruitment pattern, it simply serves as a demonstration how to use "
#| "the AI.\n"
#| "\n"
#| "Side 2 uses the Rush Recruitment Micro AI (which is also used in the "
#| "Experimental AI).\n"
#| "\n"
#| "A Micro AI can be added and adapted to the need of a scenario easily "
#| "using only WML and the [micro_ai] tag. Check out the <span "
#| "color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
#| "Micro_AIs for more information."
msgid ""
"That outlaw over there is going to run for the keep in the southeast. He's "
"only going to recruit for three rounds before he'll start moving and he and "
Expand All @@ -1352,9 +1411,21 @@ msgid ""
"moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
"which takes over after that. A Micro AI can be added and adapted to the "
"need of a scenario easily using only WML and the [micro_ai] tag. Check out "
"the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth."
"the <span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth."
"org/Micro_AIs for more information."
msgstr ""
"Pokud jste ve zdrojovém kódu tohoto tažení nic nezměnili, tak strana 1 "
"používá Micro AI Náhodné verbování, přičemž šermíři a sedláci mají nastavenu "
"vyšší pravděpodobnost než ostatní jednotky. Toto se nepovažuje za dobrý "
"způsob verbování, slouží to zkrátka jako ukátka použití AI.\n"
"\n"
"Strana 2 používá Micro AI Spěšné verbování (které je také použito v "
"Experimentální AI).\n"
"\n"
"Micro AI můžete velmi jednoduše přidat a upravit podle potřeb tažení pomocí "
"WML a tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [objectives]
#: data/ai/micro_ais/scenarios/hang_out.cfg:122
Expand Down Expand Up @@ -1535,6 +1606,17 @@ msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/lurkers.cfg:465
#, fuzzy
#| msgid ""
#| "We need to hold that pass for as long as we can. Let's put our strongest "
#| "fighters on the front line and bring injured units to the back for "
#| "healing. If we're careful enough, we might even win this battle. I'll "
#| "join you as soon as I'm done recruiting and do my share of the fighting.\n"
#| "\n"
#| "Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be "
#| "added and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
Expand All @@ -1546,6 +1628,15 @@ msgid ""
"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
"wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"Musíme udržet průchod co nejdéle to půjde. Postavme naše nejsilnější "
"bojovníky do přední linie a zraněné jednotky stáhněte dozadu, aby se mohly "
"uzdravit. Když budeme opatrní, můžeme tuto bitvu vyhrát. Připojím se k vám "
"jakmile naverbuji a taky se zapojím do boje.\n"
"\n"
"Poznámka: Obrana úzkého hrdla AI je naprogramovaná jako Mikro AI. Mikro AI "
"se může přidat a přizpůsobit pro potřeby scénáře jen s použitím WML a tagu "
"[micro_ai]. Pro více informací navštivte wiki stránku <span "
"color='#00A000'>Mikro AI</span> na adrese https://wiki.wesnoth.org/Micro_AIs."

#. [objectives]
#: data/ai/micro_ais/scenarios/lurkers.cfg:474
Expand Down Expand Up @@ -1629,6 +1720,19 @@ msgstr ""

#. [event]
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:139
#, fuzzy
#| msgid ""
#| "In this scenario, the AI playing the humans in the east (Langzhar) is "
#| "instructed to protect the wizard Rossauba, while moving him safely to the "
#| "signpost. On the other side, Koorzhar's units (in the west) will "
#| "primarily attack Rossauba, even if a better target is available. Do you "
#| "want to play either of the sides or let the AIs battle it out among "
#| "themselves?\n"
#| "\n"
#| "Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"The Messenger Escort AI will try to move the dragoon messenger to the "
"signpost in the north, while protecting him as well as possible with the "
Expand All @@ -1647,6 +1751,17 @@ msgid ""
"tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://"
"wiki.wesnoth.org/Micro_AIs for more information."
msgstr ""
"V tomto tažení má AI lidi na východě (Langzhar) za úkol chránit čaroděje "
"Rossaubu a bezpečně ho přesunout k rozcestníku. Koorzharovy jednotky (na "
"západě) útočí přednostně na Rossaubu a to i v případě, že mohou napadnout "
"lepší cíl. Chcete se chopit některé ze stran nebo necháte AI bojovat mezi "
"sebou?\n"
"\n"
"Také si všimněte, že AI Ochrana jednotky jsou naprogramovaná jako Micro AI. "
"Micro AI může být jednoduše přidáno a adaptováno podle potřeb tažení za "
"použití WML a tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [objective]: condition=win
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:151
Expand Down Expand Up @@ -1847,7 +1962,7 @@ msgstr ""
"AI Patroly ovládá všechny jednotky patřící straně 2 a je vytvořená formou "
"Micro AI. Micro AI může být jednoduše přidáno a adaptováno podle potřeb "
"tažení za použití WML a tagu [micro_ai]. Pro další informace se podívejte na "
"<span color='#00A000'>wiki stránku Micro AI</span> na http://wiki.wesnoth."
"<span color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth."
"org/Micro_AIs."

#. [objectives]
Expand Down Expand Up @@ -1967,7 +2082,7 @@ msgstr ""
"Také si všimněte, že AI Ochrana jednotky jsou naprogramovaná jako Micro AI. "
"Micro AI může být jednoduše přidáno a adaptováno podle potřeb tažení za "
"použití WML a tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na http://wiki.wesnoth.org/"
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [option]
Expand Down Expand Up @@ -2109,7 +2224,7 @@ msgstr ""
"\n"
"Micro AI můžete velmi jednoduše přidat a upravit podle potřeb tažení pomocí "
"WML a tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na http://wiki.wesnoth.org/"
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [test]: id=micro_ai_test
Expand Down Expand Up @@ -2632,6 +2747,27 @@ msgstr "Přidat netopýra straně 2"

#. [event]
#: data/ai/micro_ais/scenarios/swarm.cfg:137
#, fuzzy
#| msgid ""
#| "This scenario features bats moving around in a swarm. Without adjacent "
#| "enemies, they simply try to stay together and at a certain distance from "
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
#| "scatters. This is particular fun to watch when one places an enemy unit "
#| "in the middle of the swarm. After being scattered, the swarm members "
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
#| "bats might roam around for quite some time before they find their way "
#| "back. It is also possible that individual bats (or small groups) split "
#| "off from the larger swarm at times.\n"
#| "\n"
#| "The player controls a side of gryphons, each of which is given 99 moves "
#| "so that the reaction of the swarm to enemies can be tested easily. There "
#| "are also several right-click options, for example for adding bats or "
#| "gryphons or for taking units off the map.\n"
#| "\n"
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This scenario features bats moving around in a swarm. Without adjacent "
"enemies, they simply try to stay together and at a certain distance from "
Expand Down Expand Up @@ -2671,7 +2807,7 @@ msgstr ""
"Také si všimněte, že zvířecí AI jsou naprogramovaná jako Micro AI. Micro AI "
"může být jednoduše přidáno a adaptováno podle potřeb tažení za použití WML a "
"tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na http://wiki.wesnoth.org/"
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [objectives]
Expand Down Expand Up @@ -2791,7 +2927,7 @@ msgstr ""
"Také si všimněte, že zvířecí AI jsou naprogramovaná jako Micro AI. Micro AI "
"může být jednoduše přidáno a adaptováno podle potřeb tažení za použití WML a "
"tagu [micro_ai]. Pro další informace se podívejte na <span "
"color='#00A000'>wiki stránku Micro AI</span> na http://wiki.wesnoth.org/"
"color='#00A000'>wiki stránku Micro AI</span> na https://wiki.wesnoth.org/"
"Micro_AIs."

#. [option]
Expand Down
8 changes: 4 additions & 4 deletions po/wesnoth-anl/cs.po
Expand Up @@ -14,7 +14,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2018-03-21 11:16+0100\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
Expand Down Expand Up @@ -849,8 +849,8 @@ msgstr "Náklady: 7 zlatých"
msgid "Clear the Ground"
msgstr "Vyčistit terén"

#~ msgid "teamname^Team 2"
#~ msgstr "Tým 2"

#~ msgid "Convert to Grassland"
#~ msgstr "Změnit na louku"

#~ msgid "teamname^Team 2"
#~ msgstr "Tým 2"
19 changes: 16 additions & 3 deletions po/wesnoth-aoi/cs.po
Expand Up @@ -16,7 +16,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
"PO-Revision-Date: 2018-04-03 13:43+0200\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
Expand Down Expand Up @@ -651,10 +651,16 @@ msgstr "(<i>kašle</i>) Budu čekat... mezi mrtvými..."

#. [message]: speaker=narrator
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:222
#, fuzzy
#| msgid ""
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
#| "found themselves in a half-ruined camp littered with the bodies of both "
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
#| "mercy. The elves took no prisoners."
msgid ""
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
"themselves in a half-ruined camp littered with the bodies of both sides. "
"There was no hale orc in sight, nor did any of the wounded beg mercy. The "
"themselves in a half-ruined camp littered with the bodies of both sides, "
"there was no hale orc in sight, nor did any of the wounded beg mercy. The "
"elves took no prisoners."
msgstr ""
"Konečně skřetí náčelník padl, přemožen svými zraněními. Elfové zjistili, že "
Expand Down Expand Up @@ -703,6 +709,10 @@ msgstr ""

#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:265
#, fuzzy
#| msgid ""
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
#| "the camp."
msgid ""
"What about the loot lord? We found supplies worth over a hundred gold in the "
"camp."
Expand Down Expand Up @@ -737,6 +747,9 @@ msgstr ""

#. [message]: role=advisor
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:320
#, fuzzy
#| msgid ""
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
msgid "We can’t carry on Lord, the men are too tired. We have to fall back."
msgstr ""
"Nemůžeme pokračovat, pane. Muži jsou příliš unaveni. Musíme se stáhnout."
Expand Down
2 changes: 1 addition & 1 deletion po/wesnoth-did/cs.po
Expand Up @@ -16,7 +16,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-04 16:39 UTC\n"
"PO-Revision-Date: 2018-04-03 14:04+0200\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
Expand Down
12 changes: 9 additions & 3 deletions po/wesnoth-dm/cs.po
Expand Up @@ -16,17 +16,17 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle of Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2018-04-07 11:53+0200\n"
"PO-Revision-Date: 2018-09-14 22:40+0200\n"
"Last-Translator: Martin Hrubý (hrubymar10) <hrubymar10@gmail.com>\n"
"Language-Team: Český <hrubymar10@gmail.com>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Poedit 2.0.6\n"
"X-Generator: Poedit 2.1.1\n"

#. [campaign]: id=Delfadors_Memoirs
#: data/campaigns/Delfadors_Memoirs/_main.cfg:22
Expand Down Expand Up @@ -5316,6 +5316,12 @@ msgstr "Droni"
msgid "Artor"
msgstr "Artor"

#~ msgid "Argh! It can't be, beaten by these swine!"
#~ msgstr "Argh! To není možné, poražen těmito prasaty!"

#~ msgid "No! There is still more that I must do!"
#~ msgstr "Ne! Ještě jsou tu další věci, které musím udělat!"

#~ msgid "Unuvim"
#~ msgstr "Unuvim"

Expand Down

0 comments on commit ab1db38

Please sign in to comment.