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AOI: used 'advisor' as the standard spelling, per Espreon's instructions
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Vultraz committed Feb 9, 2015
1 parent 9505e55 commit bf52cfb
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Showing 5 changed files with 22 additions and 22 deletions.
8 changes: 4 additions & 4 deletions data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg
Expand Up @@ -117,7 +117,7 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
[/gold_carryover]
[/objectives]

{RECALL_ADVISER}
{RECALL_ADVISOR}

{MODIFY_UNIT (side=1) facing nw}
[/event]
Expand All @@ -126,7 +126,7 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
name=start

[message]
role=Adviser
role=advisor
message= _ "The trail leads straight to this place, my lord."
[/message]

Expand All @@ -136,7 +136,7 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
[/message]

[message]
role=Adviser
role=advisor
message= _ "I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts."
[/message]

Expand All @@ -156,7 +156,7 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
[/message]

[message]
role=Adviser
role=advisor
message= _ "Does that demented creature truly believe he can kill us?"
[/message]

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18 changes: 9 additions & 9 deletions data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg
Expand Up @@ -109,7 +109,7 @@ There are no villages in this scenario — you must use healers instead. Use hit
{VARIABLE camp_gold 300}
{VARIABLE_OP modulo_factor rand "2..4"}

{RECALL_ADVISER}
{RECALL_ADVISOR}

{MODIFY_UNIT (side=1) facing nw}
[/event]
Expand All @@ -118,7 +118,7 @@ There are no villages in this scenario — you must use healers instead. Use hit
name=start

[message]
role=Adviser
role=advisor
message= _ "Lord... I’m... I am filled with grief. This senseless destruction is... overwhelming."
[/message]

Expand Down Expand Up @@ -238,11 +238,11 @@ There are no villages in this scenario — you must use healers instead. Use hit
[not]
canrecruit=yes
[/not]
role=Adviser
role=advisor
[/role]

[message]
role=Adviser
role=advisor
message= _ "It’s done, lord. No-one escaped. No-one tried to escape. I’m... disturbed."
[/message]

Expand All @@ -252,7 +252,7 @@ There are no villages in this scenario — you must use healers instead. Use hit
[/message]

[message]
role=Adviser
role=advisor
message= _ "No, lord. But trolls were spotted in the hills ahead. Do we really need to cross them to the north?"
[/message]

Expand All @@ -268,7 +268,7 @@ There are no villages in this scenario — you must use healers instead. Use hit
[/variable]
[then]
[message]
role=Adviser
role=advisor
message= _ "What about the loot lord? We found supplies worth over a hundred gold in the camp."
[/message]

Expand All @@ -290,7 +290,7 @@ There are no villages in this scenario — you must use healers instead. Use hit
[/variable]
[then]
[message]
role=Adviser
role=advisor
message= _ "We found some supplies when searching the camp, but nothing much. What is to be done with them?"
[/message]

Expand Down Expand Up @@ -344,11 +344,11 @@ There are no villages in this scenario — you must use healers instead. Use hit
[not]
canrecruit=yes
[/not]
role=Adviser
role=advisor
[/role]

[message]
role=Adviser
role=advisor
message= _ "We can’t carry on Lord, the men are too tired. We have to fall back."
[/message]

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Expand Up @@ -172,7 +172,7 @@ Trolls are poor fighters when not on rugged terrain and fare even worse during t
[/gold_carryover]
[/objectives]

{RECALL_ADVISER}
{RECALL_ADVISOR}

{MODIFY_UNIT (side=1) facing nw}
[/event]
Expand Down
Expand Up @@ -128,7 +128,7 @@ Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-run att
[/gold_carryover]
[/objectives]

{RECALL_ADVISER}
{RECALL_ADVISOR}

{MODIFY_UNIT (side=1) facing nw}
[/event]
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14 changes: 7 additions & 7 deletions data/campaigns/An_Orcish_Incursion/utils/macros.cfg
@@ -1,16 +1,16 @@
#textdomain wesnoth-aoi

#define RECALL_ADVISER
#define RECALL_ADVISOR
[if]
[have_unit]
side=1
role=Adviser
role=advisor
search_recall_list=yes
[/have_unit]
[then]
# Recall an advisor if we have one to do so
[recall]
role=Adviser
role=advisor
[/recall]
[/then]
[elseif]
Expand All @@ -29,20 +29,20 @@
[not]
canrecruit=yes
[/not]
role=Adviser
role=advisor
[/role]

[recall]
role=Adviser
role=advisor
[/recall]
[/then]
[/elseif]
[else]
# If that fails too, make a brand new adviser
# If that fails too, make a brand new advisor
[unit]
type=Elvish Fighter
side=1
role=Adviser
role=advisor
animate=yes
placement=leader
[/unit]
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