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tips: add tips that villages can be lures, and losses are necessary
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From oaq's post https://forums.wesnoth.org/viewtopic.php?f=3&t=47702

Kai Laudiss is Kai Krellis' dad, and the quote would be 3 years
before Dead Water.
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stevecotton authored and Vultraz committed Feb 3, 2018
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8 changes: 8 additions & 0 deletions data/tips.cfg
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text= _ "Try to avoid moving next to unoccupied villages. An enemy unit may move into the village and attack you, while enjoying the defense and healing of the village."
source= _ "<i>― Great Mage Delfador, 516YW</i>"
[/tip]
[tip]
text= _ "For any player, controlling villages is often key to winning a scenario. You may use this knowledge to lure your opponents into a trap by leaving some villages unoccupied, but keep in mind that an enemy unit becomes much harder to dislodge from a village! Plan your movements accordingly."
source= _ "<i>― Kai Laudiss, 623YW</i>"
[/tip]
[tip]
text= _ "Use lines of troops to screen your injured units while they recover."
source= _ "<i>― Princess Li’sar, 515YW</i>"
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text= _ "The recruitment cost of some units may exceed the usual recall expenditure of 20 gold. In a campaign, always check if recalling a unit of the same type may be cheaper."
source= _ "<i>― The Wesnoth Tactical Guide</i>"
[/tip]
[tip]
text= _ "You must accept some losses in battle. It is not uncommon for beginners to lose sight of victory as they attempt to keep every unit alive."
source= _ "<i>― Queen Asheviere, 503YW</i>"
[/tip]
#ifdef __UNUSED__
[tip]
text= _ "<i>Feral</i> units, such as Bats and wild animals, will avoid villages. Even if they occupy a village hex, they do not gain any defensive benefits from the village, although they will still be healed."
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