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Standardized my comment signature date format (using ISO 8601)
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Vultraz committed Aug 23, 2017
1 parent 64b301e commit c1a7452
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Showing 5 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions src/gui/core/event/dispatcher.hpp
Expand Up @@ -750,7 +750,7 @@ class dispatcher
*
* NOTE: This used to only remove the first signal of matching target type.
* That behavior could be restored in the future if needed.
* - vultraz 5/2/2017
* - vultraz, 2017-05-02
*/
switch(position) {
case front_pre_child:
Expand Down Expand Up @@ -889,7 +889,7 @@ inline void disconnect_signal_mouse_left_click(dispatcher& dispatcher,
* panels, but it does. Will revisit if it becomes an issue later (ie, if
* this is used with other widgets and doesn't work).
*
* vultraz - 8/23/17
* - vultraz, 2017-08-23
*/
inline void connect_signal_mouse_left_double_click(dispatcher& dispatcher, const signal_function& signal)
{
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2 changes: 1 addition & 1 deletion src/gui/dialogs/addon/manager.cpp
Expand Up @@ -627,7 +627,7 @@ void addon_manager::update_addon(const addon_info& addon, window& window)
* calls the other. Since this might change in the future, I'm leaving this function
* here for now.
*
* - vultraz, 3/12/17
* - vultraz, 2017-03-12
*/
install_addon(addon, window);
}
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2 changes: 1 addition & 1 deletion src/gui/dialogs/drop_down_menu.cpp
Expand Up @@ -176,7 +176,7 @@ void drop_down_menu::pre_show(window& window)

// Handle embedded button toggling.
// For some reason this works as a listbox value callback but don't ask me why.
// -vultraz 2/17/17
// - vultraz, 2017-02-17
connect_signal_notify_modified(list, std::bind(&callback_flip_embedded_toggle, std::ref(window)));

// Dismiss on resize
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2 changes: 1 addition & 1 deletion src/gui/dialogs/multiplayer/mp_create_game.hpp
Expand Up @@ -74,7 +74,7 @@ class mp_create_game : public modal_dialog, private plugin_executor
* std::find to get the initial index. This method should also allow the values to eventually be translated,
* since the string values don't come into consideration at all, save for populating the menu_button.
*
* -- vultraz, 8/21/2016
* - vultraz, 2016-08-21
*/
std::vector<mp_game_settings::RANDOM_FACTION_MODE> rfm_types_;

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2 changes: 1 addition & 1 deletion src/gui/widgets/listbox.cpp
Expand Up @@ -541,7 +541,7 @@ void listbox::finalize(builder_grid_const_ptr header,
// Should probably look into a way to make it more general like it was before (used to be
// cast to selectable_item).
//
// vultraz - 8/23/2017
// - vultraz, 2017-08-23
//
if(toggle_button* selectable = find_widget<toggle_button>(&p, "sort_" + std::to_string(i), false, false)) {
// Register callback to sort the list.
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