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utbs: change traits for higher unit types too,
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because they are nowadays displayed in the help.
Also keep them sorted the same way as usual.

[ci skip]

(cherry-picked from commit 2e8f6c2)
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sevu committed Oct 7, 2018
1 parent fb1e7eb commit d0709c5
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Showing 9 changed files with 53 additions and 1 deletion.
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id=Quenoth Champion
name= _ "Quenoth Champion"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/champion.png
hitpoints=64
movement_type=quenoth_foot
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race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_QUICK}
image=units/quenoth/fighter.png
hitpoints=34
movement_type=quenoth_foot
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image=units/quenoth/flagbearer.png
image_icon="units/quenoth/flagbearer.png~CROP(0,0,72,72)"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=62
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
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id=Quenoth Flanker
name= _ "Quenoth Flanker"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/flanker.png
hitpoints=44
movement_type=quenoth_foot
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Expand Up @@ -6,6 +6,14 @@
image=units/quenoth/protector.png
image_icon="units/quenoth/protector.png~CROP(0,0,72,72)"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=68
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
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Expand Up @@ -4,6 +4,11 @@
id=Quenoth Ranger
name= _ "Quenoth Ranger"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/ranger.png
hitpoints=57
movement_type=quenoth_foot
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Expand Up @@ -6,6 +6,14 @@
image=units/quenoth/stalwart.png
image_icon="units/quenoth/stalwart.png~CROP(0,0,72,72)"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=54
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
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Expand Up @@ -6,6 +6,14 @@
image=units/quenoth/vanguard.png
image_icon="units/quenoth/vanguard.png~CROP(0,0,72,72)"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=50
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
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Expand Up @@ -4,6 +4,11 @@
id=Quenoth Warrior
name= _ "Quenoth Warrior"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/warrior.png
hitpoints=48
movement_type=quenoth_foot
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