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DiD S10: small initial cutscene tweaks (see extended description)
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* Moved Volk so his sprite is visible for his first dialog lines
* Move Volk one unit N instead of NE when snatching book/dismissing Malin
* Changed Malin's three-pause moment path to a single move sequence (like he's rushing after Volk)
* Safeguard placement of book overlay by filtering on an id instead of a loc
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Vultraz committed Dec 20, 2014
1 parent 3221ae2 commit d11be85
Showing 1 changed file with 11 additions and 9 deletions.
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name=start

{MOVE_UNIT (id=Malin Keshar) 7 22}
{MOVE_UNIT (id=Darken Volk) 5 24}

[message]
speaker=Malin Keshar
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message=_ "‘We’? <i>We</i> do nothing. You are no longer my apprentice."
[/message]

{MOVE_UNIT (id=Darken Volk) 8 21}
{MOVE_UNIT (id=Darken Volk) 7 21}

[if]
[variable]
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[/message]
[/else]
[/if]

{CLEAR_VARIABLE hasBook}

[unit_overlay]
x,y=8,21
id=Darken Volk
image="misc/book-icon.png"
[/unit_overlay]

{MOVE_UNIT (id=Darken Volk) 19 19}
{DELAY 500}

{MOVE_UNIT (id=Malin Keshar) 7 21}
{DELAY 500}

{MOVE_UNIT (id=Malin Keshar) 8 20}
{DELAY 500}
[delay]
time=500
[/delay]

{MOVE_UNIT (id=Malin Keshar) 9 20}
{DELAY 500}

[delay]
time=500
[/delay]

{CREATE_ADVISOR}

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