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Merge util files
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Vultraz committed Dec 29, 2014
1 parent 18284fe commit d859ade
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Showing 3 changed files with 97 additions and 100 deletions.
2 changes: 0 additions & 2 deletions data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg
@@ -1,7 +1,5 @@
#textdomain wesnoth-tutorial
{./utils.cfg}
# Comment this out for a faster (no-commentry) tutorial for testing.
{./2_Speaking.cfg}

#define BADGUY TYPE NAME POSITION
[unit]
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98 changes: 0 additions & 98 deletions data/campaigns/tutorial/scenarios/2_Speaking.cfg

This file was deleted.

97 changes: 97 additions & 0 deletions data/campaigns/tutorial/scenarios/utils.cfg
Expand Up @@ -110,3 +110,100 @@
[/else]
[/if]
#enddef

#wmllint: local spelling Galdrad

#define TEACHER MESSAGE_TEXT
[message]
speaker=Galdrad
message={MESSAGE_TEXT}
[/message]
#enddef

#define STUDENT MESSAGE_TEXT
[message]
speaker=student
message={MESSAGE_TEXT}
[/message]
#enddef

#define NARRATOR CAPTION_TEXT MESSAGE_TEXT
[message]
speaker=narrator
caption={CAPTION_TEXT}
message={MESSAGE_TEXT}
image=wesnoth-icon.png
[/message]
#enddef

#define UNDO_REMINDER
[message]
speaker=narrator
caption= _"Undo"
message= _"Don’t forget, you can press <b>u</b> to undo most things; useful for correcting mistakes."
image=wesnoth-icon.png
[/message]
[allow_undo][/allow_undo]
#enddef

#define TALK_ABOUT ID_STRING MESSAGE_TEXT
[scroll_to_unit]
id={ID_STRING}
[/scroll_to_unit]

[message]
speaker=Galdrad
scroll=no
message={MESSAGE_TEXT}
[/message]
#enddef

#define TALK_NO_MOVE MESSAGE_TEXT
[message]
speaker=Galdrad
scroll=no
message={MESSAGE_TEXT}
[/message]
#enddef

#define TALK_ABOUT_LOC POSITION MESSAGE_TEXT
[scroll_to]
x,y={POSITION}
[/scroll_to]

[message]
speaker=Galdrad
scroll=no
message={MESSAGE_TEXT}
[/message]
#enddef

#define EXPLAIN_STRONG_INTELLIGENT ID_STRING
[if]
[variable]
name=strongint_explained
not_equals=done
[/variable]
[then]
#po: This string used as follows: "<unit name>', your new recruit, has two traits...'"
# Could be male or female unit? If so, might need gender-specific translations?
{TEACHER ({ID_STRING} + _", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. ‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs less experience to advance a level.")}
{VARIABLE strongint_explained done}
[/then]
[/if]
#enddef

#define EXPLAIN_QUICK_RESILIENT ID_STRING
[if]
[variable]
name=quickres_explained
not_equals=done
[/variable]
[then]
#po: This string used as follows: "<unit name>' has two traits: <i>quick</i> and ...'"
# Could be male or female unit? If so, might need gender-specific translations?
{TEACHER ({ID_STRING} + _" has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit can move one tile further each turn, and ‘resilient’ means it has more hitpoints.")}
{VARIABLE quickres_explained done}
[/then]
[/if]
#enddef

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