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help: Break the new saveload and whylost topics into paragraphs for t…
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…ranslation.
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jostephd committed Sep 30, 2019
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Expand Up @@ -288,16 +288,16 @@ Normally you can undo a unit’s movement, as long as an event with a randomized
[topic]
id=saveload
title= _ "Save-loading"
text= _ "Random numbers are part of Wesnoth, attacks can fail and units can die due to bad luck. This is an expected part of the game, and one of the aims of the game is that a sufficiently skilled player should be able to complete all of the mainline campaigns, on hard, without needing to save-load. Going back to a previous turn to try a different strategy is a part of learning the game, but we recommend against reloading merely to try the same strategy again while hoping for better luck.
text= _ "Random numbers are part of Wesnoth, attacks can fail and units can die due to bad luck. This is an expected part of the game, and one of the aims of the game is that a sufficiently skilled player should be able to complete all of the mainline campaigns, on hard, without needing to save-load. Going back to a previous turn to try a different strategy is a part of learning the game, but we recommend against reloading merely to try the same strategy again while hoping for better luck." + _ "

One of the challenges of the game is to work out how to protect your heroes. Small risks quickly build up: if you have five important units, and they each have just a 1% chance of death each turn, you can <italic>text='expect'</italic> one of them to die about every 20 turns. So, you’ll rarely make it through a scenario without having it happen.
One of the challenges of the game is to work out how to protect your heroes. Small risks quickly build up: if you have five important units, and they each have just a 1% chance of death each turn, you can <italic>text='expect'</italic> one of them to die about every 20 turns. So, you’ll rarely make it through a scenario without having it happen." + _ "

The following points are under discussion on the forums. At least for the 1.15.x series before 1.16.0 please assume that the forum threads are more authoritative than the text on this page.
The following points are under discussion on the forums. At least for the 1.15.x series before 1.16.0 please assume that the forum threads are more authoritative than the text on this page." + _ "

In the mainline campaigns, on hard:
• A sufficiently skilled player will have a good chance to win each scenario on the first time that they see that scenario, without foreknowledge of what will happen.
• This assumes that the player picks up all of the clues given in the dialogue.
• There are more experience points available than on easy, and the player will be able to train enough troops to cope with losing some L2 or L3 units.
• There are more experience points available than on easy, and the player will be able to train enough troops to cope with losing some L2 or L3 units." + _ "

That said, it’s a game; the best way to play it is whichever way gives you the most enjoyment."
[/topic]
Expand All @@ -307,35 +307,35 @@ That said, it’s a game; the best way to play it is whichever way gives you the
title= _ "Learning from Losses"
text= _ "<italic>text='Why did I lose that scenario?'</italic>
One of the most difficult parts of Wesnoth is understanding why a scenario was lost.
One of the most difficult parts of Wesnoth is understanding why a scenario was lost." + _ "
When you first start playing, you will probably lose some scenarios. That is normal, and is part of learning the game. When that happens, try to learn from your mistakes: watch the replay, try to understand what you did wrong, then <ref>dst='saveload' text='restart the scenario'</ref> and try again.
When you first start playing, you will probably lose some scenarios. That is normal, and is part of learning the game. When that happens, try to learn from your mistakes: watch the replay, try to understand what you did wrong, then <ref>dst='saveload' text='restart the scenario'</ref> and try again." + _ "
Some common reasons for losing a scenario are:
Some common reasons for losing a scenario are:" + _ "
• Playing a campaign at too high a <ref>dst='..gameplay' text='difficulty level'</ref>. Try restarting the scenario at an easier difficulty.
• Playing a campaign at too high a <ref>dst='..gameplay' text='difficulty level'</ref>. Try restarting the scenario at an easier difficulty." + _ "
• Playing a poor strategy: for example, recruiting the wrong types of units, fighting at the wrong <ref>dst='time_of_day' text='time of day'</ref>, not taking advantage of terrain features or units’ special abilities, and so on.
• Playing a poor strategy: for example, recruiting the wrong types of units, fighting at the wrong <ref>dst='time_of_day' text='time of day'</ref>, not taking advantage of terrain features or units’ special abilities, and so on." + _ "
• Missing clues. Often there will be hints in the campaign’s story and dialog about what to expect from a difficult scenario and how to prepare for it. If you have a loyal mage on your side, take the time to listen to its advice; it may save your life.
• Missing clues. Often there will be hints in the campaign’s story and dialog about what to expect from a difficult scenario and how to prepare for it. If you have a loyal mage on your side, take the time to listen to its advice; it may save your life." + _ "
• Barely scraping a victory in a previous scenario. At all difficulties except “Beginner” (TODO: and “Easy”?), campaigns assume that you will have some <italic>text='carryover gold'</italic> and some advanced units on your <italic>text='recall list.'</italic> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your advanced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <italic>text='some'</italic> losses are expected, particularly at higher difficulties.)
• Barely scraping a victory in a previous scenario. At all difficulties except “Beginner” (TODO: and “Easy”?), campaigns assume that you will have some <italic>text='carryover gold'</italic> and some advanced units on your <italic>text='recall list.'</italic> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your advanced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <italic>text='some'</italic> losses are expected, particularly at higher difficulties.)" + _ "
• Poor gold management. At higher difficulties, managing gold — capturing villages to increase the income, and using low-level units and fresh recruits to reduce the spending — becomes important. If you use many high-level units, you might win a scenario easily but have not enough gold carryover for the next scenario. (This would be an example of “barely scraping a victory”.)
• Poor gold management. At higher difficulties, managing gold — capturing villages to increase the income, and using low-level units and fresh recruits to reduce the spending — becomes important. If you use many high-level units, you might win a scenario easily but have not enough gold carryover for the next scenario. (This would be an example of “barely scraping a victory”.)" + _ "
<header>text='Unlikely reasons'</header>
<header>text='Unlikely reasons'</header>" + _ "
In addition to the common reasons, listed above, there are a few other reasons which are unlikely, though not impossible. They are:
In addition to the common reasons, listed above, there are a few other reasons which are unlikely, though not impossible. They are:" + _ "
• You may have played a strategy that the campaign developer did not anticipate, and ended up with a set of high-level units not suitable for the next scenario.
• You may have played a strategy that the campaign developer did not anticipate, and ended up with a set of high-level units not suitable for the next scenario." + _ "
• You may have found a scenario that can only be won on the second or third time through, whether by requiring above-average luck or by expecting the players to have foreknowledge — to know what surprises are coming up before they happen. (It is under discussion whether foreknowledge is expected at the highest difficulties. Requiring above-average luck, however, would qualify as a bug.)
• You may have found a scenario that can only be won on the second or third time through, whether by requiring above-average luck or by expecting the players to have foreknowledge — to know what surprises are coming up before they happen. (It is under discussion whether foreknowledge is expected at the highest difficulties. Requiring above-average luck, however, would qualify as a bug.)" + _ "
• Unusually-bad luck. Whether an attack hits or misses is random, so it could happen that the enemy was very lucky and had many hits, while you were very unlucky and had many misses. However, this is a very rare occurrence, virtually unheard of in all but the shortest, smallest scenarios. In fact, losses are more commonly caused by playing a <italic>text='bad'</italic> strategy despite having <italic>text='above-average'</italic> luck, than by playing a <italic>text='good'</italic> strategy but having <italic>text='below-average'</italic> luck. Moreover, merely having “below-average” luck does not excuse a loss; having below-average luck is perfectly normal, and scenarios are designed to be winnable even with below-average luck. It is only exceedingly bad luck, over multiple turns, that we mean here.
• Unusually-bad luck. Whether an attack hits or misses is random, so it could happen that the enemy was very lucky and had many hits, while you were very unlucky and had many misses. However, this is a very rare occurrence, virtually unheard of in all but the shortest, smallest scenarios. In fact, losses are more commonly caused by playing a <italic>text='bad'</italic> strategy despite having <italic>text='above-average'</italic> luck, than by playing a <italic>text='good'</italic> strategy but having <italic>text='below-average'</italic> luck. Moreover, merely having “below-average” luck does not excuse a loss; having below-average luck is perfectly normal, and scenarios are designed to be winnable even with below-average luck. It is only exceedingly bad luck, over multiple turns, that we mean here." + _ "
Be wary of attributing a loss to any of these reasons. If you are not a veteran player, it is far more likely that your loss was caused by one of the <italic>text='common'</italic> errors, listed above, and is not indicative of a bug in the campaign. However, if you still think you found a bug, then by all means, report it!
Be wary of attributing a loss to any of these reasons. If you are not a veteran player, it is far more likely that your loss was caused by one of the <italic>text='common'</italic> errors, listed above, and is not indicative of a bug in the campaign. However, if you still think you found a bug, then by all means, report it!" + _ "
The “Damage Calculations” dialog shows some statistics that can help determine whether a match was very lucky or very unlucky. However, reading the statistics is no substitute to watching the replay and looking for strategic mistakes, or small bits of luck at critical points in the engagement.
The “Damage Calculations” dialog shows some statistics that can help determine whether a match was very lucky or very unlucky. However, reading the statistics is no substitute to watching the replay and looking for strategic mistakes, or small bits of luck at critical points in the engagement." + _ "
TODO: link to a forum thread where new players can post their replays and get review/corrections (like https://forums.wesnoth.org/viewtopic.php?f=3&t=39944 but specifically for new players)?
"
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